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[Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

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Atomic Reactor

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    Thanks for the help Mrchewy and Poccil...
    But uh.. i cant seem to get it to work. :[

    Here is my like.. code work..

    script.png


    try it out and see if it works. it wont for me. am i doing something wrong?
     
    386
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    • Seen Aug 10, 2015
    Atomic_Reactor:

    You placed the script wrong, that is the problem: The first Script event command should read:
    Code:
    Script:   Kernel.pbAddPokemon(
                 PBSpecies::TYROGUE, 10 )
    Then remove the ")" symbol at the end of the second Script event command.
     

    Maruno

    Lead Dev of Pokémon Essentials
    5,286
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    • Seen May 3, 2024
    Do you want to make a long vertical line of trees that are all connected to each other by the light green grass, instead of having clumps of two trees as your screenshot shows?

    Then see my crude screenshot (attached) for help.
     

    Fraot

    Researcher & Game Developer
    322
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    Years
  • What's up?
    I've been checking your kit and i wonder:
    How can I add pokémon on that game? I can't find out the way to do it. Also, why my maps don't get dark when at night?

    Thanx in advance.
     

    Maruno

    Lead Dev of Pokémon Essentials
    5,286
    Posts
    16
    Years
    • Seen May 3, 2024
    What's up?
    I've been checking your kit and i wonder:
    How can I add pokémon on that game? I can't find out the way to do it. Also, why my maps don't get dark when at night?

    Thanx in advance.
    Adding pokémon is as easy as editing the pokémon.txt file in the PBS folder. There's a lot of settings, so take a look at the Notes to help you.

    As for your maps not getting darker, you'll need to edit metadata.txt. Help for this is also in the Notes. Basically, only outdoor maps are light during the day and dark at night. Use "editor.exe" and use the "Set metadata" option to sort this.
     

    Anuhrima

    Darkness and Rebirth
    470
    Posts
    15
    Years
  • Do you want to make a long vertical line of trees that are all connected to each other by the light green grass, instead of having clumps of two trees as your screenshot shows?

    Then see my crude screenshot (attached) for help.
    Yeah, I turned my thinking cap on and figured that out
     

    Mrchewy

    nom nom nom
    361
    Posts
    16
    Years
  • @JJMcay: There is a test map included in Essentials that demonstrates how to place a bridge like the one you described. It's not perfect but if you play around with it a little you can improve on it.
     
    386
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    17
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    • Seen Aug 10, 2015
    PyroYahtzee:

    I've recently added how in the Notes for Pokemon Essentials:
    The following example shows how to create a Pokemon and add it to the Trainer's party. It also shows how the Pokemon's data can be modified before the Pokemon is added (though this is optional).
    Code:
    @>Conditional Branch: Script: $Trainer.party.length>=6
      @>Text: You have no room to store the Pokemon...
      @>
     : Else
      @>Script: p=PokeBattle_Pokemon.new(
       :      :   PBSpecies::MAGIKARP,10,$Trainer
       :      : )
       :      : # Make it shiny (optional)
       :      : p.makeShiny
       :      : # Add the Pokemon
       :      : $Trainer.party.push(p)
      @>
     : Branch End
    @>
     

    zephadus

    Trainer upset about # of PKMN
    93
    Posts
    20
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  • Hey, does anybody know a way to call a script to change parts of metadata.txt to whatever I want?
    For example, changing "PlayerA=PkMnTRAINER_Male,Red,onbike,,Red,Red,Red" to "PlayerA=PkMnTRAINER_Male,Green,onbikeG,,Green,Green,Green".
    Basically, I want there to be about 8 different selections for playable characters, and instead of messing with a bunch of script stuff I don't really understand and trying to make the system compatible with more trainers, I could use a quick and easy one-time script call to change the sprite graphics.

    EDIT: Also, why doesn't the game display the name of the map when I move from a town to a route?
    Does it only do that if I explicitly use the "Transfer Player" event command, or is my game just broken?
     
    Last edited:
    386
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    • Seen Aug 10, 2015
    zephadus:

    The metadata cannot be changed after the fact using a script unfortunately.

    To display the name of the map when it is entered, open the Pokemon Essentials Editor (Editor.exe), choose Set Metadata, choose the map, and ensure that the "Show Area" setting is set to TRUE.
     

    zephadus

    Trainer upset about # of PKMN
    93
    Posts
    20
    Years
  • To display the name of the map when it is entered, open the Pokemon Essentials Editor (Editor.exe), choose Set Metadata, choose the map, and ensure that the "Show Area" setting is set to TRUE.

    Okay, I've done that, but it still doesn't happen.
    It'll say the name of the town int he top-corner when I load my file, but when I walk into the nearby route that I've set up, it doesn't say "ROUTE ##" or anything.
    I've linked the maps in the editor as well.
     
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