TBM_Christopher
Semi-pro Game Dev
- 448
- Posts
- 14
- Years
- Age 30
- Lincoln, NE
- Seen Apr 12, 2018
Hi, everyone! This is my first Pokemon Fangame that I've been working on without in-classroom guidance in Unity(a 3d game development program I used for my classes for the last year), so please go easy on me. Actually, on second thought, please don't. I'd like to keep moving forward and would rather not be spared when I'm trying to improve. :P
The Story Thus Far
Our story takes place in the region of Tohoku, where the Pokemon Battling circuit has progressed to the point where only completing the challenges of eight gyms will no longer cut it. Now, challengers must take on at least eight of the ten established gyms and climb to the top of Mt. Tohoku, where the Pokemon League Challenge takes place over a boiling lake of lava. If that trainer can best both the Elite Four and the extreme conditions, the famous Travelling Champion Michael will land his airship to challenge the aspiring challenger to a final battle in the clouds. You are one such determined trainer, beginning their journey in the hot, wet Bamboo Forest in the northern part of the region. Who knows? Maybe you'll get lucky.
Features
These are features that I guarantee the game will have upon completion:
Visuals
You know you just had to see them when I said the magic word "3d," didn't you? Unfortunately, they aren't much to look at right now and I'd rather get things working with dummy graphics(just a pill-shaped object as a placeholder) before I start using real models. If I find a particularly flashy part of the game that I need to work on right away, I'll be adding a screenshot as soon as possible. Everybody needs eyecandy.
It's a bit of a bland title screen right now, but I may change it before this project's through. This is by no means finalized. In fact, the logo may change before we finish.
A test of Unity's Terrain engine. It's nowhere near the same quality as what I'd use for the actual Tohoku region map, and I'm almost considering making said map as pixel art. We'll see what happens, I suppose.
Concept Art:
The heroes:
Coming soon
Trainers:
Businesswoman
Cooltrainer
Gym Leaders:
Coming soon
The Team
Java's Missingno.
Anubus
Phoenix of Chaos
Vye Brante
KevinBurglar
shiniren
KingCharizard
Credits
-Nintendo for the brilliance that started it all
-Myself for programming and game design, along with the logo.
-Kevinburglar, KingCharizard, and shiniren for programming
-Anubus for concept art
-Phoenix of Chaos for music
-Unity3d for the default graphics used and for making such a wonderfully simple program that even I can use it!
Our story takes place in the region of Tohoku, where the Pokemon Battling circuit has progressed to the point where only completing the challenges of eight gyms will no longer cut it. Now, challengers must take on at least eight of the ten established gyms and climb to the top of Mt. Tohoku, where the Pokemon League Challenge takes place over a boiling lake of lava. If that trainer can best both the Elite Four and the extreme conditions, the famous Travelling Champion Michael will land his airship to challenge the aspiring challenger to a final battle in the clouds. You are one such determined trainer, beginning their journey in the hot, wet Bamboo Forest in the northern part of the region. Who knows? Maybe you'll get lucky.
These are features that I guarantee the game will have upon completion:
- Fully 3d Pokemon game, similar to Pokemon Colosseum or XD gameplay and graphic-wise(not story-wise, though ;) )
- A brand-new region to explore with several unique locations such as a rain forest, a ghost town, and a massive valley.
- A nonlinear gym storyline in which you are presented multiple times with choices as to which gym to challenge.
- Customizable characters.
- Minigames.
- Secret Bases and a Tohoku Underground(Goes along with the Multiplayer Interactions, but I thought it deserved its own spot since it'll be different and maybe a bit harder to implement.)
- Multiplayer interactions(Something along the lines of a Union Room, but no GTS)
- New Fakemon(I'd like to create some, but I'd rather make sure I got the real 493+ to work before that)
- 5th Gen Pokemon(This would take priority over fakemon, but I have no guarantees that it'd happen)
You know you just had to see them when I said the magic word "3d," didn't you? Unfortunately, they aren't much to look at right now and I'd rather get things working with dummy graphics(just a pill-shaped object as a placeholder) before I start using real models. If I find a particularly flashy part of the game that I need to work on right away, I'll be adding a screenshot as soon as possible. Everybody needs eyecandy.
It's a bit of a bland title screen right now, but I may change it before this project's through. This is by no means finalized. In fact, the logo may change before we finish.
A test of Unity's Terrain engine. It's nowhere near the same quality as what I'd use for the actual Tohoku region map, and I'm almost considering making said map as pixel art. We'll see what happens, I suppose.
Concept Art:
The heroes:
Coming soon
Trainers:
Businesswoman
Cooltrainer
Gym Leaders:
Coming soon
Java's Missingno.
Anubus
Phoenix of Chaos
Vye Brante
KevinBurglar
shiniren
KingCharizard
-Nintendo for the brilliance that started it all
-Myself for programming and game design, along with the logo.
-Kevinburglar, KingCharizard, and shiniren for programming
-Anubus for concept art
-Phoenix of Chaos for music
-Unity3d for the default graphics used and for making such a wonderfully simple program that even I can use it!
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