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Help and Requests

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Maruno

Lead Dev of Pokémon Essentials
  • 5,286
    Posts
    16
    Years
    • Seen May 3, 2024
    What you attached was 10 bytes in size. You couldn't fit this sentence in 10 bytes.
     

    Karel_Kazuki

    Wants to Learn about PKMN Rmxp
  • 359
    Posts
    16
    Years
    Err....I think I compressed it so it could fit.Thats why it says .zipI just dowloaded the link and it works fine but i gotta find a program to take screenshots with.
     

    Maruno

    Lead Dev of Pokémon Essentials
  • 5,286
    Posts
    16
    Years
    • Seen May 3, 2024
    I know what a zip file is. Essentials comes in one, for one thing.

    Is there something wrong with your Print Screen button and Paint?
     
  • 53
    Posts
    15
    Years
    • Seen Jan 9, 2011
    Maybe... start learning how to use a computer before trying to make a videogame by yourself ?
     

    Maruno

    Lead Dev of Pokémon Essentials
  • 5,286
    Posts
    16
    Years
    • Seen May 3, 2024
    Print, yes because i use a laptop and wifi. Paint.....I have no clue how to paste that there...
    Somewhere on your keyboard is a button called "PrtScn" or something like that. When you press that, it takes a snapshot of what the screen looks like. Then, if you open Paint, and click the "Paste" button (or go into the "Edit" menu and click "Paste" there if you're using Windows XP or earlier), you'll paste that image into Paint. Then move the picture around and resize the canvas so you're just left with what you want to show, and save it.
     

    Peeky Chew

    Master of Palettes
  • 829
    Posts
    14
    Years
    Help and Requests

    Simple problem, I how do I make it so you can only use the computer at the bottom?
     

    Magnemite

    I'm in the past.
  • 205
    Posts
    18
    Years
    • Seen Feb 23, 2016
    For my new project, I want the player to be able to choose from around 50 pokemon. How can I make a long list and have the player choose from it?
     

    Frostmourne

    The One True King
  • 5
    Posts
    14
    Years
    For my new project, I want the player to be able to choose from around 50 pokemon. How can I make a long list and have the player choose from it?

    I would suggest using the average choice system, but including a more button, which brings up a new list. And at the end, a back button, perhaps.

    Or just a ton of tables with 5 pokemon on it.
     

    |Maximus|

    I'm back~
  • 836
    Posts
    16
    Years
    • Seen Sep 10, 2010
    For my new project, I want the player to be able to choose from around 50 pokemon. How can I make a long list and have the player choose from it?

    In Pokemon Essentials, there is a choice option built-in to the Message System.

    \ch[a,b,choices] is what you want to use in a message.

    a = number of the variable (example: for variable "50 : Pokemon Chosen" you would use "050")

    b = the choice that is chosen if a player presses the cancel button (x). You should probably use 0 so that the player can't cancel.

    choices = these are your choices. Make sure to separate them using commas. (example: PIKACHU,BULBASAUR,SQUIRTLE,CHARMANDER,etc.)

    You're code in the message is probably going to be something like:

    \ch[050,0,PIKACHU,BULBASAUR,SQUIRTLE,CHARMANDER...]

    Make sure you use that in text! Not a script.
     

    Peeky Chew

    Master of Palettes
  • 829
    Posts
    14
    Years
    Another really basic problem.
    Help and Requests

    In the screen I've set it so when you walk on the stairs you go up diagonaly, problem is, the stairs aren't pefectly diagonall. What can I do to change where the player goes?
     

    Maruno

    Lead Dev of Pokémon Essentials
  • 5,286
    Posts
    16
    Years
    • Seen May 3, 2024
    Another really basic problem.
    Help and Requests

    In the screen I've set it so when you walk on the stairs you go up diagonaly, problem is, the stairs aren't pefectly diagonall. What can I do to change where the player goes?
    My advice is to not climb all the way up the stairs before transferring upstairs.

    The same problem occurs (but is a little less noticeable) with the side steps that go up cliffs.
     

    Peeky Chew

    Master of Palettes
  • 829
    Posts
    14
    Years
    My advice is to not climb all the way up the stairs before transferring upstairs.

    The same problem occurs (but is a little less noticeable) with the side steps that go up cliffs.
    Not possible I'm afriad. You see, you stat going up the stairs when you stand on it, meaning there is only one moe tile before black space. I need to be able to break out of the tiles for it to work properly.
     

    Maruno

    Lead Dev of Pokémon Essentials
  • 5,286
    Posts
    16
    Years
    • Seen May 3, 2024
    When standing on the red rug, step to the right one tile (or up-right if that looks better), and at the same time, fade out. It's possible, and it makes the problem harder to spot.

    I don't know how you'd go about making the character step across one tile and up half a tile (which you want).
     

    Klofkac

    He's back!
  • 336
    Posts
    14
    Years
    I donť know it was here, but how i can set transition for next battle? Or how I can show picture instead transition before battle? How I can make custom transition?
     

    Crystal Keyblade

    Master of Ice.
  • 6
    Posts
    14
    Years
    I seem to have lost something that I once found on the internet >.<

    It was quite a loage collection of faces of the characters form the Pokémon anime and manga. I was hoping to use some of them as facesets in my game project, but i cannot find the picture.
    The pictures in question have the same style as this one managed to find;
    i123.photobucket(dot)com/albums/o304/Kara-Madora/Other%20pokemon/i_spenser.gif
    Sorry about the annoying link thing, it's because i do not have 15 posts yet.
    If anyone knows where to find these pictures, i would greatly appreciate if you PM or VM me about them. Thank you.
     
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