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[ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

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The Cynic

♥ These Perfect Abattoirs ♥
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  • Just a quick question. Is your average common or garden Ruby ROM able to have 200x200 per square on the world map? Obviously it would mean that routes etc. could never exceed on world map square. I like large maps you see and hoping to stretch the Ruby ROM to capacity in my hack (link in sig. if interested!).

    Just bumpin' it up...... Anyone?
     

    colcolstyles

    Yours truly
    1,588
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  • Just a quick question. Is your average common or garden Ruby ROM able to have 200x200 per square on the world map? Obviously it would mean that routes etc. could never exceed on world map square. I like large maps you see and hoping to stretch the Ruby ROM to capacity in my hack (link in sig. if interested!).

    I don't understand what you're asking. 200x200 what?
     

    The Cynic

    ♥ These Perfect Abattoirs ♥
    845
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  • I don't understand what you're asking. 200x200 what?

    Map dimensions. Every certain number of tiles rpresents one square on the world map (ie. region map). I think in sinnoh it is 36x36 tiles represents one sqaure on the world map.

    Basically, is Ruby capable of having 200x200 for each world map square?
     

    Teh Blazer

    Divider of Zero
    776
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  • How do you edit the ????????? items. Instead of wiping out the existing items, you could just use up some ????????'s. How do you edit them? Do you need to use ASM? What?
     

    Darthatron

    巨大なトロール。
    1,152
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  • Dose anyone know the offset where the sprite facing is stored?
    The variable doesn't work for my rom.

    It's stored at 0x02036E58 in the RAM. For ease you can put it in the variable it's usually in (0x800C?) with...

    Code:
    [B]copybyte 0x020370D4 0x02036E58[/B]
    compare 0x800C 0x01                  'Is the player facing down?
    if 0x01 call @down
    compare 0x800C 0x02                  'Is the player facing up?
    if 0x01 call @up
    compare 0x800C 0x03                  'Is the player facing left?
    if 0x01 call @left
    compare 0x800C 0x04                  'Is the player facing right?
    if 0x01 call @right

    kthxbai

    How do you edit the ????????? items. Instead of wiping out the existing items, you could just use up some ????????'s. How do you edit them? Do you need to use ASM? What?

    You can make them into Key Items with no problem. But if you want to give them a function, you need to use ASM. There was a thread in the R&D forum.
     
    Last edited:

    Benzee

    I got your number, on the wall
    41
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  • Does anyone know where I could find indexed D/P Sprites for Pokemon #1-386? If not could you at least tell me how to index them?
     
    Last edited:

    BlitŻ1

    guahh my dog is so cute
    472
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  • Does anyone know where I could find indexed D/P Sprites for Pokemon #1-386? If not could you at least tell me how to index them?

    Check through the ROM hacking resources thread under this same section and either look through the index or search for it, if it helps, Hackmew was the one who published the post with all the sprites.

    But, on how to index, it's very easy. Simply search irfanview on google, and download it. Then, open your image, select image>decrease color depth>16 colors (4BPP), and then you got your image indexed! If you need any more help, just send me a quick vm or a pm.
     

    Ninja Caterpie

    AAAAAAAAAAAAA
    5,979
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  • Map dimensions. Every certain number of tiles rpresents one square on the world map (ie. region map). I think in sinnoh it is 36x36 tiles represents one sqaure on the world map.

    Basically, is Ruby capable of having 200x200 for each world map square?

    ...and how big do you expect the whole map to be?
     
    811
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    • Age 23
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    • Seen Apr 7, 2024
    This may be asking too much but is there anywhere i can find a complete index of sprite numbers in UNLZ-GBA and an item editing program.


    All for FR
     

    HackMew

    Mewtwo Strikes Back
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    • Seen Oct 26, 2011
    Ok, so I had windows 7. Yesterday, I had to roll back. Now, I need a list. What programs and tools work (are compatible) with windows vista? (Type= Home Premium)? I can start the list:
    -A-map
    -Sappy v.10(Anyone a link to ver.11?,[New one we all use is v12, crashes on Vista/7])

    Thank you if I get a response.

    All my tools are compatible with XP/Vista/7.
     
    1,323
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    • Seen Dec 9, 2023
    Ok, so I had windows 7. Yesterday, I had to roll back. Now, I need a list. What programs and tools work (are compatible) with windows vista? (Type= Home Premium)? I can start the list:
    -A-map
    -Sappy v.10(Anyone a link to ver.11?,[New one we all use is v12, crashes on Vista/7])

    Thank you if I get a response.
    AdvanceText and Sappy 2006 doesn't work. All other programs I've tried work, except for some R/B/Y/G/S/C tools.
     
    43
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    14
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    • Seen Jan 26, 2018
    I'm using advance map, and when I create a new map, It doesn't work. When the player tries to warp there it freezes. I know my warp is okay.
     

    Pokepal17

    More cowbell~
    1,519
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  • What do you mean by "bad" version 1.92, because I'm using 1.92? Is there a "good" 1.92?

    The bad version is 1.90 version, which has a map resizing bug that would destroy all the ROM's data. Advance map 1.92 (the most current version) is fine; the bug's been fixed in that version.
     
    43
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    • Seen Jan 26, 2018
    I have two more problems.
    1. When the player tries to look at the map, it freezes.
    2. When I use xse and code: (warp 0x42 0x2 0x1 0x0 0x0) it fades to a black screen
     
    Last edited:
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    • Seen Mar 5, 2010
    Please D:

    Anyways, after reading the last few comment, I checked up my version of AdvanceMap. I have v1.92 yet I cant add maps. I really need more maps for my starting town...I plan on making the Lab a big maze thingy but I need more maps for room =/
    Help. If you know the answer could you email me???
    [email protected]
     

    Pokepal17

    More cowbell~
    1,519
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    15
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  • I have two more problems.
    1. When the player tries to look at the map, it freezes.
    2. When I use xse and code: (warp 0x42 0x2 0x1 0x0 0x0) it fades to a black screen

    2. The map number is in hex because there is no 66th (66 is 42 in hex) map bank. "0x" means you make it in hex. So to fix it, either get rid of the "0x" to make:

    warp 42 2 1 0 0

    Or convert the 42 into hex to make:

    warp 0x2A 0x2 0x1 0x0 0x0
     
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