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[Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

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Maruno

Lead Dev of Pokémon Essentials
5,286
Posts
16
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    • Seen May 3, 2024
    Now, my question:

    pbGenerateEgg("RHYHORN",1)

    I get an error when this is used.

    It says it can't generate the egg cuz the party is full. However, isn't the first part of the conditional branch supposed to handle that?
    The error is because you're not using it properly. It should be pbGenerateEgg(PBSpecies::RHYHORN,1). The notes are a bit stupid about that, but the wiki gives more detail and more accurate detail at that.

    The conditional branch solely checks how many things (pokémon/eggs) are in your party, and if it's 5 or less, you move on to pbGenerateEgg (which itself doesn't display any messages, no matter what it does). If you have a full party, it goes on to the other part of the conditional branch instead, which should contain a message saying you have a full party. So you're right, and you're getting confused for some reason.


    @~Frozen Darkness~
    Yeah I dunno what's up with the egg script, I had a party of 5 and went to get an egg from the daycare and there was an error when it was trying to generate it.
    I'm not sure what your problem is here. "An error" is hardly useful information.
     
    9
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    14
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    • Seen Apr 21, 2011
    Different pocket BG

    Hi!

    Is it possible to change the Background-Color of the pockets like in HeartGold?

    e.g.
    items - red
    pockeballs - orange
    tms & hms - grey

    I try it this way in pbStartScene(bag)
    Spoiler:


    But the background is changed to bagscreen3 for all pockets!

    EDIT:
    I solved it!
    I did this in pbRefresh!
    And instead of a single "=" I have to use a "==" for a comparsion!

    ~ Kareth
     
    Last edited:
    25
    Posts
    16
    Years
  • I'm not sure what your problem is here. "An error" is hardly useful information.
    Yeah sorry, I'll try to reproduce it tomorrow (later today). I stupidly quit the program without thinking so couldn't get any info and I've been putting off replicating it since it took forever for the guy to even say I had an egg the first time.
     

    Colbex

    Cobalt Black Creator
    169
    Posts
    14
    Years
  • You know when you don't have a trainer in the /PBS/trainers.txt, but it's commented in the game, the text pops up asking you to add it (same with trainer types), well, somehow it's not working. I checked my older, March 15th version and it works fine. Then I compared the lines mentioned in the error and the areas that are allegedly affected are identical. More than likely it's just some random component that's been renamed, but irregardless I'd be nice if it got fixed.
    Error:
    Spoiler:

    Note: I'm using the April 12th version. I know he released a new one, but I've decided to settle. o-o

    So.. does anyone have a fix for this. I'm not trying to be impatient, but these little errors that force me to stop what I'm doing and have to take a longer, less direct approach are beginning to get on my nerves. I'm already having to use the March 15th version just to reposition sprites. I'd really like to release a demo by June (I've been trying to get one done since Valentine's Day) but it's problems like these that put the game at a stand still. ._.
    /endwhine
     

    Maruno

    Lead Dev of Pokémon Essentials
    5,286
    Posts
    16
    Years
    • Seen May 3, 2024
    So.. does anyone have a fix for this. I'm not trying to be impatient, but these little errors that force me to stop what I'm doing and have to take a longer, less direct approach are beginning to get on my nerves. I'm already having to use the March 15th version just to reposition sprites. I'd really like to release a demo by June (I've been trying to get one done since Valentine's Day) but it's problems like these that put the game at a stand still. ._.
    /endwhine
    The easiest solution is to add the missing trainers in manually, in the PBS files. It's not difficult.

    I never use the editor thing, so I can't suggest a fix for that.
     

    Peeky Chew

    Master of Palettes
    829
    Posts
    14
    Years
  • [Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

    Ok, three errors in this. The first is obvious, so that you can see the whole thing when it's moving, I've changed the player base to this, but now it doesn't go all the way. How do I fix this?
    Secondly, I've changed a code somewhere and the Pokeballs behind the enemy stat thing don't disappear fully.
    And finally, for some reason you can't read the text properly. Changing it to D/P fixes the problem, but then there are no spaces between words.
     

    Lyzo

    Back from vacation
    261
    Posts
    17
    Years
  • I was wondering what's wrong with the sprite reposistioner... I've never gotten it to work... But now I need it :P

    This is the error log I always get:
    Spoiler:


    If someone could help me out with this? :D
     
    38
    Posts
    15
    Years
  • I got a question again. :cheeky:
    When i use this:
    Code:
    pbAddPokemon("TOTODILE",5)
    I get this error log:
    Code:
    Exception: RuntimeError
    Message: Script error within event 7, map 41 (Pokemon Lab):
    Exception: NoMethodError
    Message: Section130:1285:in `pbAddPokemon'undefined method `species' for "TOTODILE":String
    ***Full script:
    pbAddPokemon("TOTODILE",5)
    Interpreter:239:in `pbExecuteScript'
    (eval):1:in `pbExecuteScript'
    Interpreter:785:in `eval'
    Interpreter:239:in `pbExecuteScript'
    Interpreter:785:in `command_111'
    Interpreter:318:in `execute_command'
    Interpreter:191:in `update'
    Interpreter:104:in `loop'
    Interpreter:196:in `update'
    Scene_Map:96:in `update'
    
    Interpreter:274:in `pbExecuteScript'
    Interpreter:785:in `command_111'
    Interpreter:318:in `execute_command'
    Interpreter:191:in `update'
    Interpreter:104:in `loop'
    Interpreter:196:in `update'
    Scene_Map:96:in `update'
    Scene_Map:94:in `loop'
    Scene_Map:107:in `update'
    Scene_Map:63:in `main'
    Hope someone nows how to fix! :nervous:
    PS: It's standing like this in the notes.html!
     

    Maruno

    Lead Dev of Pokémon Essentials
    5,286
    Posts
    16
    Years
    • Seen May 3, 2024
    I got a question again. :cheeky:
    When i use this:
    Code:
    pbAddPokemon("TOTODILE",5)
    I get this error log:
    Code:
    Exception: RuntimeError
    Message: Script error within event 7, map 41 (Pokemon Lab):
    Exception: NoMethodError
    Message: Section130:1285:in `pbAddPokemon'undefined method `species' for "TOTODILE":String
    ***Full script:
    pbAddPokemon("TOTODILE",5)
    Interpreter:239:in `pbExecuteScript'
    (eval):1:in `pbExecuteScript'
    Interpreter:785:in `eval'
    Interpreter:239:in `pbExecuteScript'
    Interpreter:785:in `command_111'
    Interpreter:318:in `execute_command'
    Interpreter:191:in `update'
    Interpreter:104:in `loop'
    Interpreter:196:in `update'
    Scene_Map:96:in `update'
    
    Interpreter:274:in `pbExecuteScript'
    Interpreter:785:in `command_111'
    Interpreter:318:in `execute_command'
    Interpreter:191:in `update'
    Interpreter:104:in `loop'
    Interpreter:196:in `update'
    Scene_Map:96:in `update'
    Scene_Map:94:in `loop'
    Scene_Map:107:in `update'
    Scene_Map:63:in `main'
    Hope someone nows how to fix! :nervous:
    PS: It's standing like this in the notes.html!
    You can't even read the current page? Try looking eight posts above yours, and you'll see the answer.
     
    38
    Posts
    15
    Years
  • You can't even read the current page? Try looking eight posts above yours, and you'll see the answer.
    Oops, misread :paranoid::embarrass

    I was wondering what's wrong with the sprite reposistioner... I've never gotten it to work... But now I need it :P

    This is the error log I always get:
    Spoiler:


    If someone could help me out with this? :D
    I thought i had this problem too, i downloaded new version, and it worked! Maybe that helps?
     
    Last edited:
    4
    Posts
    14
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    • Seen Jun 19, 2010
    Hey all, is there a way to visually show a Shadow Pokemon's progress towards purification? As far as I know, the only way to check right now is from the text in Summary - e.g. 'The door to its heart is starting to open'.

    Thanks for any answers

    EDIT: Having another problem. I made a Shadow Abra with the Shadow Blitz attack, but in battle it says it has no moves and can only use Struggle, and in the attack menu it says it has Shadow RUSH (the attack description for Shadow Rush there is '121') ... what's going on?
     
    Last edited:
    10,078
    Posts
    15
    Years
    • UK
    • Seen Oct 17, 2023
    Is there a way to change the font size in certain areas, such as move description, so it fits in the box properly?
     
    38
    Posts
    15
    Years
  • Hey i have an other question.
    How do you make Giratina Origin Form while it's holding the Griseous Orb? I looked on the WIKI but didn't understand that, i always get a SyntaxError. Could someone help me?
     

    Maruno

    Lead Dev of Pokémon Essentials
    5,286
    Posts
    16
    Years
    • Seen May 3, 2024
    Hey i have an other question.
    How do you make Giratina Origin Form while it's holding the Griseous Orb? I looked on the WIKI but didn't understand that, i always get a SyntaxError. Could someone help me?
    That wiki article was written before poccil included support for alternate forms. As such, the information therein is probably incompatible with the newer Essentials versions, which is likely what is causing your error. The article needs updating (but not by me, as I don't use the new versions of Essentials).

    The newer Essentials already support Giratina's alternate forms - look in PokemonMultipleForms towards the bottom for it. Just make sure the Griseous Orb has an internal name of "GRISEOUSORB", and it'll work.
     
    38
    Posts
    15
    Years
  • That wiki article was written before poccil included support for alternate forms. As such, the information therein is probably incompatible with the newer Essentials versions, which is likely what is causing your error. The article needs updating (but not by me, as I don't use the new versions of Essentials).

    The newer Essentials already support Giratina's alternate forms - look in PokemonMultipleForms towards the bottom for it. Just make sure the Griseous Orb has an internal name of "GRISEOUSORB", and it'll work.
    And the sprites from Origin Giratina? Do they need a special name?
     
    Last edited:

    Nyu~♥!

    Pokémon Opal Producer
    478
    Posts
    14
    Years
  • I'll try this again.. since no one noticed, it seems.

    Hey everybody! I got a question.
    I'd like to add particle engines for Pokémon Opal, the fangame I am producer of. The problem.. I have no idea how. :/ I looked at the help page but it didn't say anything about making particle engines. I wanted to make fogs, and clouds(like the shadows of clouds moving about the ground).
    Please help.
     
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