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- 14
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- Age 29
- Alpine, Utah
- Seen Dec 17, 2011
Hello, is there a way to make a character gone from the map (Like Oak is in the beginning of FR/LG) unless a script is called telling it to reappear?
Thanks in advance!
Thanks in advance!
Hello, is there a way to make a character gone from the map (Like Oak is in the beginning of FR/LG) unless a script is called telling it to reappear?
Thanks in advance!
I use Advance Map to do tile inserting. You can use other programs to convert to sixteen colours and gather palettes, though.
Here's a good tutorial.
Make a level script that sets a flag to the same number as the ID of the sprite you want 'gone', as well as a hidesprite command.
I have a very interesting problem here. Whenever I pause the game at a certain part of my hack, when I move, only the camera moves and not the player itself. Has anyone ever experianced this?
Wow, thanks FireShock :3 Gonna try this out right away.Yeah, it happens to me all the time. What happens is that you take control of an NPC close by on the map. It's easy to fix though. Just find out the NPC causing it and change their movement type.
When I decrease the colour depth on my image when i make a sprite the background colour is never first on the palette, is there anyway to rearrange the palette in infranview without messing up the picture? When i switch them it switches the colour in the picture too
When I decrease the colour depth on my image when i make a sprite the background colour is never first on the palette, is there anyway to rearrange the palette in infranview without messing up the picture? When i switch them it switches the colour in the picture too
First, make a copy of the image. Then change the palettes in Irfanview. The image should look all messed up now. Then, open both images in Paint and, after selecting the entire original image, copy-and-paste it over the new one (the one that looks messed up). As long as you just change the order of the colors and not their values, it should work.
open Gimp, and paste the clean image over the Messed up image. then it will still be indexed, and be right colour wise :)I tried it but now it says it isn't indexed again and if I index it again I end up where I started
Methinks one of your maps has an odd number height..open Gimp, and paste the clean image over the Messed up image. then it will still be indexed, and be right colour wise :)
Anyway, i have my own problem...
Anyone have any ideas what could be causing this 1 tile wide row of border blocks to be present in the map?
The connection settings are regular and have no offset etc. and this is the first time in about 15-20 map connections this has happened.
:/
Make a level script that sets a flag to the same number as the ID of the sprite you want 'gone', as well as a hidesprite command.
So how would you go ahead and change the players bag?