I was wondering, would it be possible for me to import the PokeNav from ruby into fr with ASM?
I think I asked that a whole while back... I found the answer:You know the flags that mean that the over world sprite is invisible until the flag is set; for example, professor oak in pallet town in fire red. Is there flags like that in emerald? If so which ones?
I think that's the answer you needed... If not, then maybe someone else can find an answer. But I'm pretty sure that's the answer.Any flag/variable can be entered in the Person ID box to make someone hidden. You just have to make sure that that particular flag/variable is either set (in the case of flags) or not equal to one (in the case of variables) beforehand and that NPC should be hidden.
You know the flags that mean that the over world sprite is invisible until the flag is set; for example, professor oak in pallet town in fire red. Is there flags like that in emerald? If so which ones?
Well, I believe otherwise. Orinjmate probably asked for some flags in Emerald that hide Overworlds from the beginning of the game, meaning that they're already set by pre-existing scripts.I think I asked that a whole while back... I found the answer:I think that's the answer you needed... If not, then maybe someone else can find an answer. But I'm pretty sure that's the answer.
You'd need knowledge on scripting, my friend. The command... It's:How do I increase the "range" of an NPC Trainer, so they can see and challenge the player from a greater distance?
move_camera 0x7F
You'd need knowledge on scripting, my friend. The command... It's:
According to the .rbh file in XSE. There should be a tutorial on that in the Tutorials sub-forum. Here, found this tutorial on it.Code:move_camera 0x7F
How do I increase the "range" of an NPC Trainer, so they can see and challenge the player from a greater distance?
What is the importance of "Hidden ID" On the Event Tab of AM in relation to Hidden items? I've noticed that every hidden item in the game has one, And I was wondering a few things.
1. If I insert my own Hidden Item, do I HAVE to have one of these Hidden IDs?
2.If so, How far do these Hidden IDs go?
3. Can I repeat the same Hidden ID more than once?
i've already gone through the game and found the one's used, from 00 to BE, I was trying to figure out what they were, but they don't make much sense to me, and i didn't find anything that really explained it, most tuts just jump over it.
Can you show a screenshot of how it is "messed up"?Ok so new problem.
I finally got the sprites indexed. I put it in the rom, after I find a place to put it with FSF. unlzGBA says it worked and it's in. It looks normal in the rom file. I play the rom, and when I get to the sprite it's all messed up, like it was torn apart by a dog.
Am I inserting the sprite wrong? Do I need to replace the palette for the pokemon when I insert it?
Ok so new problem.
I finally got the sprites indexed. I put it in the rom, after I find a place to put it with FSF. unlzGBA says it worked and it's in. It looks normal in the rom file. I play the rom, and when I get to the sprite it's all messed up, like it was torn apart by a dog.
Am I inserting the sprite wrong? Do I need to replace the palette for the pokemon when I insert it?