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[ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

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84
Posts
14
Years
    • Seen Jun 6, 2014
    Is there a way to change what music is being played for certain battles?

    I'm currently making ruby hack and I want to change the "Ruby Font". The good one would be from emerald. I heard about FontED but I tried many times to download it and it was only with EliteMap pack, but pack is with virus. Can anybody upload FontED and post the link? Or is there another way to change it? Maybe can it be done with TileMolester but I don't know where to find the offset...
    Thank you in advance
    http://www.mediafire.com/?ak83m6b9gk2dxv2
     
    Last edited:

    kringlur

    Velkominn í heim POKéMON!
    90
    Posts
    13
    Years

  • Hey, I just tried this program. When I open it, it says it can't find any ini files or pokemon rom files in "the current directory". I did move it to one where it had both, and it can't find them still. What's wrong? I was trying for Fire Red, so does it only work on Ruby? Do the rom files and ini files have to be named something specific?
     
    84
    Posts
    14
    Years
    • Seen Jun 6, 2014
    Hey, I just tried this program. When I open it, it says it can't find any ini files or pokemon rom files in "the current directory". I did move it to one where it had both, and it can't find them still. What's wrong? I was trying for Fire Red, so does it only work on Ruby? Do the rom files and ini files have to be named something specific?
    I just updated the file link. The ini file it needed wasn't there. I tried to load FireRed in it myself and I got "Rom supported but graphics offset not found."

    This is what I see in the ini file:
    Code:
    ; ELITEMAP POKéMON ROM DATABASE THINGY
    ; Version 1.6
    ;
    ; Get the latest version at
    ;    http://helmetedrodent.kickassgamers.com/pokemon/pokeroms.ini
    ;
    ; 1.6D    05-01-05 - Mew3 - Added US Emerald support.
    ; 1.6C    01-06-05 - Kawa - By popular dement, here's a song list overrider.
    ; 1.6B    11-15-04 - Kawa - Added FR/LG English sprite data. Baka ^_^;;
    ; 1.6   10-21-04 - Kawa - Added PAttEd attack data for R/S/FR/LG English.
    ;    11-04-04 - Kawa - Finally even TRYING to crack the FR/LG location data,
    ;              I changed the US version's entry a bit to work.
    ;    11-10-04 - Kawa - Since I added starting location editing...
    ; 1.5B  09-24-04 - ???? - Working on Emerald support...
    ; 1.5    08-30-04 - Matt - Added English Fr/Lg offsets Heh each a day after their release.     
    ;           Kawa - Skipping a minor version. FRLG English support is BIG!
    ;     07-29-04 - Kawa - Added Language keyword for future use:
    ;                0 - English
    ;                1 - Japanese
    ;                2 - German
    ;                3 - French
    ;                4 - Spanish
    ;                5 - Italian
    ;                6 - Dutch
    ;                7 - Klingon
    ;    07-16-04 - Kawa - Took the liberty of properly merging Matt's
    ;              version with mine. No more tabs, no more bugs.
    ;              Also, now that TrainEd has been rebuilt, I
    ;              added the proper offsets for Sapphire (US).
    ;              Next up is the German version. Going now...
    ; 1.3 - 07-12-04 - Matt - Added trainer data, attack names, classes and
    ;              item names for FR/LG.
    ; 1.2 - 07-03-04 - Kawa - New keyword for PokéDex data, used by Dexter.
    ;              Added dex data for R/S, both US and German.
    ; 1.1 - 07-03-04 - Kawa - Major bugfix in BaseEdit brings new keyword.
    ; 1.0 - 23-03-04 - Kawa - Added more Spread data for various versions
    ;              and Wild Pokémon data for Bewildered.
    ; 0.9 - 21-03-04 - Tau  - Added German data.
    ; 0.8 - 20-03-04 - Kawa - Added SpriteBase/Colors keywords for Spread.
    ; 0.7 - 04-03-04 - Kawa - Added RomType keyword for FR/LG differences,
    ;              Home Levels and World Maps.
    ; 0.6 - 28-02-04 - Kawa - Added RS-Ball data for Pokémon Leaf Green
    ; 0.5 - 26-02-04 - Kawa - Started this file and adapted EM and RSBall to
    ;              use it.
    ; --- - 18-02-04 - Kawa - Got basic idea and coded a test version in VB3.
    ;
    ;WARNING: Don't use Tabs. Use spaces.
    ;Matt, TrainerData was zero because of said tabs. Watch out.
    
    [AXVE]
    Name            = Pokémon Ruby (E)
    Language        = 0 'English
    Cries           = &H452580
    MapHeaders      = &H53324
    Maps            = &H5326C
    MapLabels       = &HFBFE0
    MonsterNames    = &H3DDBC
    MonsterBaseStats= &H1FEC34
    MonsterDexData  = &H3B1858
    TrainerClasses  = &H1F0208
    TrainerData     = &H1F0525
    TrainerPics     = &H1EC53C
    TrainerPals     = &H1EC7D4
    TrainerPicCount = 83
    TrainerBackPics = &H1ECAE4
    TrainerBackPals = &H1ECAFC
    TrainerBackPicCount = 3
    ItemNames       = &H3C5564
    MonsterPics     = &H1E8354
    MonsterPals     = &H1EA5B4
    MonsterShinyPals= &H1EB374
    MonsterPicCount = 440
    MonsterBackPics = &H1E97F4
    WorldMap        = hoennmap.bmp
    HomeLevel       = &H0009
    SpriteBase      = &H3718D4
    SpriteColors    = &H323BA8
    SpriteNormalSet = &H3712BC
    SpriteSmallSet  = &H371244
    SpriteLargeSet  = &H371334
    WildPokemon     = &H39D454
    FontGFX         = &HEA2C44
    FontWidths      = &H1E6594
    AttackNameList  = &H1F832D
    AttackTable     = &H207BC8
    StartPosBoy     = &H15FC5F
    StartPosGirl    = &H15FC82
    MusicList       = rs_songs.txt
    
    [AXPE]
    Inherit         = AXVE
    Name            = Pokémon Sapphire (E)
    SpriteBase      = &H371864
    SpriteColors    = &H323B38
    SpriteNormalSet = &H37124C
    SpriteSmallSet  = &H3711D4
    SpriteLargeSet  = &H3712C4
    WildPokemon     = &H39D29C
    MonsterBaseStats = &H1FEBC4
    MonsterDexData  = &H3B18B0
    ItemNames       = &H3C55BC
    TrainerData     = &H1F04B5
    TrainerClasses  = &H1F0198
    FontWidths      = 0
    FontGFX         = 0
    AttackTable     = &H207B58
    AttackNameList  = &H1F82BD
    StartPosBoy     = &H15FBEF
    StartPosGirl    = &H15FC12
    
    [AXKW]
    ;Obsidian is detected with a silly lockout-based code hack.
    Inherit         = AXVE
    Name            = Pokémon Obsidian (hack)
    WorldMap        = kantomap.bmp
    MusicList       = obs_songs.txt
    
    ;------------------------------------------------------------
    
    [AXPD]
    Name            = Pokémon Saphir (D)
    Language        = 2 'German
    Cries           = &H756A8
    MapHeaders      = &H53664
    Maps            = &H535ac
    MapLabels       = &HFC390
    MonsterNames    = &HFC2C
    TrainerClasses  = &HF7438
    ;Tau, your RSBall offsets are a bit wrong...
    WorldMap        = hoennmap.bmp
    HomeLevel       = &H0009
    MonsterDexData  = &H3BD6D4
    MusicList       = rs_songs.txt
    
    [AXVD]
    Inherit         = AXPD
    Name            = Pokémon Rubin (D)
    MonsterDexData  = &H3BD768
    
    ;------------------------------------------------------------
    
    [BPRJ]
    Name            = Pokémon Fire Red (J)
    Language        = 1 'Japanese
    AttackNames     = &H204668 ;Really it's 204660 but that has a shitload of &HFF before Pound so yeah -- Matt
    TrainerData     = &H1FDFF9 ; Starts with grunt for some reason and the trainer bytes have been lowered gotta check this out -- Matt
    ItemNames       = &H3A06F5; 31 bytes from each name :D -- Matt
    MapHeaders      = 346892
    Maps            = 346708
    MapLabels       = &H3B5A48
    RomType         = 1
    TrainerPics     = &H1F8B58
    TrainerPals     = &H1F8FF8
    TrainerPicCount = 147
    TrainerBackPics = -1 ;Uncompressed.
    MonsterNames    = &H144 ; Bit low XD -- Matt
    MonsterPics     = &H1F4690
    MonsterPals     = &H1F68F0
    MonsterPicCount = 440
    WorldMap        = kantomap.bmp
    HomeLevel       = &H0300
    SpriteBase      = &H367D34
    SpriteColors    = &H3318B0
    SpriteNormalSet = &H367824
    SpriteSmallSet  = &H3677D0
    SpriteLargeSet  = &H367878
    MonsterDexData  = 0 ;&H40E2D0 really, but it's a different format >_< -- Kawa
    MusicList       = fr_songs.txt
    
    [BPGJ]
    Inherit         = BPRJ
    Name            = Pokémon Leaf Green (J)
    TrainerData     = &H1FDFD5
    TrainerPics     = &H1F8B3C
    TrainerPals     = &H1F8FDC
    MonsterPics     = &H1F466C
    MonsterPals     = &H1F68CC
    MonsterBackPics = &H1F5B0C
    MonsterDexData  = 0 ;&H40E258 really, but it's a different format >_< -- Kawa
    
    ;------------------------------------------------------------
    ;NEW!
     
    [BPRE]
    Name            = Pokémon Fire Red (E)
    Language        = 0 'English! WOO!
    TrainerData     = &H23EAF1
    TrainerClasses  = &H23E558
    MonsterNames    = &H144
    ItemNames       = &H3DB028
    AttackNames     = &H247092 
    TrainerPics     = &H23957C
    TrainerPals     = &H239A1C
    TrainerPicCount = 147
    MonsterPics     = &H2350AC
    MonsterPals     = &H23730C
    MonsterPicCount = 440
    MapHeaders      = &H5524C
    Maps            = &H55194
    MapLabels       = &H3F1CAC
    RomType         = 1
    WorldMap        = kantomap.bmp
    HomeLevel       = &H0300
    AttackTable     = &H25D7B4
    AttackNameList  = &H2470A1
    SpriteBase      = &H3A3BB0
    SpriteColors    = &H36D828
    SpriteNormalSet = &H3A379C
    SpriteSmallSet  = &H3A3748
    SpriteLargeSet  = &H3A37F0
    MusicList       = fr_songs.txt
    
    [BPGE]
    Inherit         = BPRE
    Name            = Pokémon Leaf Green (E)
    Language        = 0
    AttackNames     = &H24707D
    ItemNames       = &H3DAE64
    TrainerClasses  = &H23E534
    TrainerData     = &H23EACD
    AttackTable     = &H257470
    AttackNameList  = &H24707D
    MapLabels       = &H3F1AE8
    SpriteBase      = &H3A3B90
    SpriteColors    = &H36D808
    SpriteNormalSet = &H3A377C
    SpriteSmallSet  = &H3A3728
    SpriteLargeSet  = &H3A37D0
    
    ;------------------------------------------------------------
    ;NEW!
    
    [BPEJ]
    Name            = Pokémon Emerald (J)
    RomType         = 2 'Emerald style
    Language        = 1 'Japanese
    MapHeaders      = 541708
    Maps            = 541524
    WorldMap        = hoennmap.bmp
    MapLabels       = 1194832
    HomeLevel       = &H0009
    MonsterNames    = &H2EA322
    MonsterPics     = &H2DDA24
    MonsterPals     = &H2D6F10
    MonsterPicCount = 440
    MusicList       = em_songs.txt
    
    [BPEE]
    Name            = Pokémon Emerald (E)
    RomType         = 2
    Language        = 0
    MapHeaders      = 543396
    Maps            = 543180
    WorldMap        = hoennmap.bmp
    MapLabels       = 1194820
    HomeLevel       = &H0009
    WildPokemon     = &H553450
    MonsterNames    = &H3185C8
    MonsterPics     = &H30A194
    MonsterPals     = &H303680
    TrainerPics     = &H305654
    TrainerPals     = &H30593C
    TrainerPicCount = 93
    MonsterPicCount = 440
    MusicList       = em_songs.txt ;rs_songs.txt

    I notice the (E). Not sure if that could have something to do with it. I'm using the U version. I thought the U version was BPRE, but I could be wrong.
     

    EdensElite

    No0b, but getting there.
    190
    Posts
    12
    Years
    • UK
    • Seen Jul 4, 2014
    Hey, I have a few questions. How do I edit the main trainers sprite. I've indexed the file, and then I replace it in UnLz, but it looks messed up so I tried to change the palette in APE, but It said not to, the reason is because when I clciked ignore the game now freezes and goes black when I click the trainer card?? I was thinking that I should insert the sprite into a empty slot and then repoint the offset so the game uses that trainer, but i'm a complete newb, so how would you do that?


    Also, I've looked over mapping and it's seem very annoying as when I say change one part of grass, loads of it changes all through the world, when I only want that spot -_- Is there any-way to bypass these restrictions?
     
    43
    Posts
    12
    Years
    • Seen Jul 13, 2012
    Pokemon Emerald, Advance Map, XSE, how could you make wild pokemon on sand?
    1) Use the Emerald tileset for Route 111 and use the wavy sand.
    2) Tile behavior. Find the tile behavior for said wavy sand (It's in Block Editor) and enter the values in for the sand you want wild Pokemon to appear on. I can't check it now (My Emerald ROM glitched so bad it was messing with my computer and I had to delete it), sorry.

    EDIT @EdensElite: What are you trying to do exactly with the grass?
     
    84
    Posts
    14
    Years
    • Seen Jun 6, 2014
    How would I use the pause command in XSE? I'm up to pause 0x__
    I'm know how I would be able set how long the pause is...
     
    15
    Posts
    12
    Years
  • Gb/c question^^

    Hi, ummm, well, this is my question:

    Is there a program like unlz.gba for gb/c?
    If so where can I get it?

    Thanks in advance[map]!
    pokeshadow13
     

    kringlur

    Velkominn í heim POKéMON!
    90
    Posts
    13
    Years
  • I just updated the file link. The ini file it needed wasn't there. I tried to load FireRed in it myself and I got "Rom supported but graphics offset not found."

    This is what I see in the ini file:
    Code:
    ; ELITEMAP POKéMON ROM DATABASE THINGY
    ; Version 1.6
    ;
    ; Get the latest version at
    ;    http://helmetedrodent.kickassgamers.com/pokemon/pokeroms.ini
    ;
    ; 1.6D    05-01-05 - Mew3 - Added US Emerald support.
    ; 1.6C    01-06-05 - Kawa - By popular dement, here's a song list overrider.
    ; 1.6B    11-15-04 - Kawa - Added FR/LG English sprite data. Baka ^_^;;
    ; 1.6   10-21-04 - Kawa - Added PAttEd attack data for R/S/FR/LG English.
    ;    11-04-04 - Kawa - Finally even TRYING to crack the FR/LG location data,
    ;              I changed the US version's entry a bit to work.
    ;    11-10-04 - Kawa - Since I added starting location editing...
    ; 1.5B  09-24-04 - ???? - Working on Emerald support...
    ; 1.5    08-30-04 - Matt - Added English Fr/Lg offsets Heh each a day after their release.     
    ;           Kawa - Skipping a minor version. FRLG English support is BIG!
    ;     07-29-04 - Kawa - Added Language keyword for future use:
    ;                0 - English
    ;                1 - Japanese
    ;                2 - German
    ;                3 - French
    ;                4 - Spanish
    ;                5 - Italian
    ;                6 - Dutch
    ;                7 - Klingon
    ;    07-16-04 - Kawa - Took the liberty of properly merging Matt's
    ;              version with mine. No more tabs, no more bugs.
    ;              Also, now that TrainEd has been rebuilt, I
    ;              added the proper offsets for Sapphire (US).
    ;              Next up is the German version. Going now...
    ; 1.3 - 07-12-04 - Matt - Added trainer data, attack names, classes and
    ;              item names for FR/LG.
    ; 1.2 - 07-03-04 - Kawa - New keyword for PokéDex data, used by Dexter.
    ;              Added dex data for R/S, both US and German.
    ; 1.1 - 07-03-04 - Kawa - Major bugfix in BaseEdit brings new keyword.
    ; 1.0 - 23-03-04 - Kawa - Added more Spread data for various versions
    ;              and Wild Pokémon data for Bewildered.
    ; 0.9 - 21-03-04 - Tau  - Added German data.
    ; 0.8 - 20-03-04 - Kawa - Added SpriteBase/Colors keywords for Spread.
    ; 0.7 - 04-03-04 - Kawa - Added RomType keyword for FR/LG differences,
    ;              Home Levels and World Maps.
    ; 0.6 - 28-02-04 - Kawa - Added RS-Ball data for Pokémon Leaf Green
    ; 0.5 - 26-02-04 - Kawa - Started this file and adapted EM and RSBall to
    ;              use it.
    ; --- - 18-02-04 - Kawa - Got basic idea and coded a test version in VB3.
    ;
    ;WARNING: Don't use Tabs. Use spaces.
    ;Matt, TrainerData was zero because of said tabs. Watch out.
    
    [AXVE]
    Name            = Pokémon Ruby (E)
    Language        = 0 'English
    Cries           = &H452580
    MapHeaders      = &H53324
    Maps            = &H5326C
    MapLabels       = &HFBFE0
    MonsterNames    = &H3DDBC
    MonsterBaseStats= &H1FEC34
    MonsterDexData  = &H3B1858
    TrainerClasses  = &H1F0208
    TrainerData     = &H1F0525
    TrainerPics     = &H1EC53C
    TrainerPals     = &H1EC7D4
    TrainerPicCount = 83
    TrainerBackPics = &H1ECAE4
    TrainerBackPals = &H1ECAFC
    TrainerBackPicCount = 3
    ItemNames       = &H3C5564
    MonsterPics     = &H1E8354
    MonsterPals     = &H1EA5B4
    MonsterShinyPals= &H1EB374
    MonsterPicCount = 440
    MonsterBackPics = &H1E97F4
    WorldMap        = hoennmap.bmp
    HomeLevel       = &H0009
    SpriteBase      = &H3718D4
    SpriteColors    = &H323BA8
    SpriteNormalSet = &H3712BC
    SpriteSmallSet  = &H371244
    SpriteLargeSet  = &H371334
    WildPokemon     = &H39D454
    FontGFX         = &HEA2C44
    FontWidths      = &H1E6594
    AttackNameList  = &H1F832D
    AttackTable     = &H207BC8
    StartPosBoy     = &H15FC5F
    StartPosGirl    = &H15FC82
    MusicList       = rs_songs.txt
    
    [AXPE]
    Inherit         = AXVE
    Name            = Pokémon Sapphire (E)
    SpriteBase      = &H371864
    SpriteColors    = &H323B38
    SpriteNormalSet = &H37124C
    SpriteSmallSet  = &H3711D4
    SpriteLargeSet  = &H3712C4
    WildPokemon     = &H39D29C
    MonsterBaseStats = &H1FEBC4
    MonsterDexData  = &H3B18B0
    ItemNames       = &H3C55BC
    TrainerData     = &H1F04B5
    TrainerClasses  = &H1F0198
    FontWidths      = 0
    FontGFX         = 0
    AttackTable     = &H207B58
    AttackNameList  = &H1F82BD
    StartPosBoy     = &H15FBEF
    StartPosGirl    = &H15FC12
    
    [AXKW]
    ;Obsidian is detected with a silly lockout-based code hack.
    Inherit         = AXVE
    Name            = Pokémon Obsidian (hack)
    WorldMap        = kantomap.bmp
    MusicList       = obs_songs.txt
    
    ;------------------------------------------------------------
    
    [AXPD]
    Name            = Pokémon Saphir (D)
    Language        = 2 'German
    Cries           = &H756A8
    MapHeaders      = &H53664
    Maps            = &H535ac
    MapLabels       = &HFC390
    MonsterNames    = &HFC2C
    TrainerClasses  = &HF7438
    ;Tau, your RSBall offsets are a bit wrong...
    WorldMap        = hoennmap.bmp
    HomeLevel       = &H0009
    MonsterDexData  = &H3BD6D4
    MusicList       = rs_songs.txt
    
    [AXVD]
    Inherit         = AXPD
    Name            = Pokémon Rubin (D)
    MonsterDexData  = &H3BD768
    
    ;------------------------------------------------------------
    
    [BPRJ]
    Name            = Pokémon Fire Red (J)
    Language        = 1 'Japanese
    AttackNames     = &H204668 ;Really it's 204660 but that has a shitload of &HFF before Pound so yeah -- Matt
    TrainerData     = &H1FDFF9 ; Starts with grunt for some reason and the trainer bytes have been lowered gotta check this out -- Matt
    ItemNames       = &H3A06F5; 31 bytes from each name :D -- Matt
    MapHeaders      = 346892
    Maps            = 346708
    MapLabels       = &H3B5A48
    RomType         = 1
    TrainerPics     = &H1F8B58
    TrainerPals     = &H1F8FF8
    TrainerPicCount = 147
    TrainerBackPics = -1 ;Uncompressed.
    MonsterNames    = &H144 ; Bit low XD -- Matt
    MonsterPics     = &H1F4690
    MonsterPals     = &H1F68F0
    MonsterPicCount = 440
    WorldMap        = kantomap.bmp
    HomeLevel       = &H0300
    SpriteBase      = &H367D34
    SpriteColors    = &H3318B0
    SpriteNormalSet = &H367824
    SpriteSmallSet  = &H3677D0
    SpriteLargeSet  = &H367878
    MonsterDexData  = 0 ;&H40E2D0 really, but it's a different format >_< -- Kawa
    MusicList       = fr_songs.txt
    
    [BPGJ]
    Inherit         = BPRJ
    Name            = Pokémon Leaf Green (J)
    TrainerData     = &H1FDFD5
    TrainerPics     = &H1F8B3C
    TrainerPals     = &H1F8FDC
    MonsterPics     = &H1F466C
    MonsterPals     = &H1F68CC
    MonsterBackPics = &H1F5B0C
    MonsterDexData  = 0 ;&H40E258 really, but it's a different format >_< -- Kawa
    
    ;------------------------------------------------------------
    ;NEW!
     
    [BPRE]
    Name            = Pokémon Fire Red (E)
    Language        = 0 'English! WOO!
    TrainerData     = &H23EAF1
    TrainerClasses  = &H23E558
    MonsterNames    = &H144
    ItemNames       = &H3DB028
    AttackNames     = &H247092 
    TrainerPics     = &H23957C
    TrainerPals     = &H239A1C
    TrainerPicCount = 147
    MonsterPics     = &H2350AC
    MonsterPals     = &H23730C
    MonsterPicCount = 440
    MapHeaders      = &H5524C
    Maps            = &H55194
    MapLabels       = &H3F1CAC
    RomType         = 1
    WorldMap        = kantomap.bmp
    HomeLevel       = &H0300
    AttackTable     = &H25D7B4
    AttackNameList  = &H2470A1
    SpriteBase      = &H3A3BB0
    SpriteColors    = &H36D828
    SpriteNormalSet = &H3A379C
    SpriteSmallSet  = &H3A3748
    SpriteLargeSet  = &H3A37F0
    MusicList       = fr_songs.txt
    
    [BPGE]
    Inherit         = BPRE
    Name            = Pokémon Leaf Green (E)
    Language        = 0
    AttackNames     = &H24707D
    ItemNames       = &H3DAE64
    TrainerClasses  = &H23E534
    TrainerData     = &H23EACD
    AttackTable     = &H257470
    AttackNameList  = &H24707D
    MapLabels       = &H3F1AE8
    SpriteBase      = &H3A3B90
    SpriteColors    = &H36D808
    SpriteNormalSet = &H3A377C
    SpriteSmallSet  = &H3A3728
    SpriteLargeSet  = &H3A37D0
    
    ;------------------------------------------------------------
    ;NEW!
    
    [BPEJ]
    Name            = Pokémon Emerald (J)
    RomType         = 2 'Emerald style
    Language        = 1 'Japanese
    MapHeaders      = 541708
    Maps            = 541524
    WorldMap        = hoennmap.bmp
    MapLabels       = 1194832
    HomeLevel       = &H0009
    MonsterNames    = &H2EA322
    MonsterPics     = &H2DDA24
    MonsterPals     = &H2D6F10
    MonsterPicCount = 440
    MusicList       = em_songs.txt
    
    [BPEE]
    Name            = Pokémon Emerald (E)
    RomType         = 2
    Language        = 0
    MapHeaders      = 543396
    Maps            = 543180
    WorldMap        = hoennmap.bmp
    MapLabels       = 1194820
    HomeLevel       = &H0009
    WildPokemon     = &H553450
    MonsterNames    = &H3185C8
    MonsterPics     = &H30A194
    MonsterPals     = &H303680
    TrainerPics     = &H305654
    TrainerPals     = &H30593C
    TrainerPicCount = 93
    MonsterPicCount = 440
    MusicList       = em_songs.txt ;rs_songs.txt
    I notice the (E). Not sure if that could have something to do with it. I'm using the U version. I thought the U version was BPRE, but I could be wrong.

    I downloaded it via the new link and all I got was the .exe file, and that gave me the same error as last time - am I missing something? I was also using the U version.
     

    Forever Alone

    Back into rom hacking 8 years later!
    32
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    13
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    • UK
    • Seen Aug 18, 2021
    I like it how no one replied to me :( doesnt matter anyway i need to index my map with photoshop
     
    976
    Posts
    16
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  • In places like Silph Co. and Rocket Hideout in Fire Red there is something called '1F' or something like that, that appears on each of the floors. How do I get rid of them? Also how can I change music for battling trainers, like having the Frontier Brain music when battling a Pokemon Ranger, and not by renaming.
     
    5
    Posts
    13
    Years
    • Seen Oct 9, 2011
    In places like Silph Co. and Rocket Hideout in Fire Red there is something called '1F' or something like that, that appears on each of the floors. How do I get rid of them? Also how can I change music for battling trainers, like having the Frontier Brain music when battling a Pokemon Ranger, and not by renaming.
    You can use PET to change the music...but I'm not sure about the 1F, could be First Floor or something?
     

    lmdst

    Blast From the Past
    13
    Posts
    15
    Years
    • Seen Feb 26, 2014
    Ugh.

    This is a very specific question and unlikely to be known but oh well, it doesn't hurt.

    I used an application called PokéFontDS to change the gender-indicative icons in Pokémon Diamond with a different set of symbols. I've edited them in every instance of the symbols I found with the program.

    All fine and dandy in the game's text - menu screens show the changed symbols and such...

    Battle does not.

    It seems like the gender icons in the battle window are stored elsewhere in the rom. I searched batt_obj.narc up and down and no sign of them. The worst part is I know I've seen them somewhere before.

    Any idea where these icons are located?
     

    DrFuji

    [I]Heiki Hecchara‌‌[/I]
    1,691
    Posts
    14
    Years
  • In places like Silph Co. and Rocket Hideout in Fire Red there is something called '1F' or something like that, that appears on each of the floors. How do I get rid of them? Also how can I change music for battling trainers, like having the Frontier Brain music when battling a Pokemon Ranger, and not by renaming.

    There is a tutorial at the top of this page. A few of the pictures no longer work, but it should still be good enough to guide you through changing/ removing the floor numbers.
     
    31
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    12
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    • Seen Jun 20, 2012
    When I walk into a warp it sends me to a black map but I can still see trainers, anyone know how to fix? I'm using advance map
     

    Banjora Marxvile

    hOI!!!!!! i'm tEMMIE!!
    3,496
    Posts
    15
    Years
    • Age 30
    • Seen May 1, 2024
    When I walk into a warp it sends me to a black map but I can still see trainers, anyone know how to fix? I'm using advance map
    The ROM would be helpful, as well as any other little piece of info, such as what you did. Did you map, Tile insert, what, before this happened?
     
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