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Re-doing the type chart...

Spikey-Eared Pichu

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  • Got the idea from reading through some old topics about new types and what not...

    Anyways, what are some changes you'd make to the type chart of Pokemon? And, also, would there be any changes in weaknesses, resistances, etc.?

    Personally, I'd change the following:

    +Make "Grass" "Nature-type". An aesthetic change if anything, but not all Grass-types are necessarily grass, ya know?

    +Merge Ground and Rock into "Earth-type". The separation really bugs me, and it also would free up some existing Pokemon to have a second type that were otherwise stuck with Ground/Rock, like Rhydon and Golem. Earth would pretty much have the same advantages and weaknesses as Rock and Ground have, only merged.

    +Change "Flying" to "Avian-type". Again, an aesthetic change, but sounds better than Flying, or Bird, for that matter.

    +Make Water take super-effective damage from Poison-type moves. Pollution, anyone?

    +Add Light and Crystal-types. Credit to BleuVII for this one. If you want more detail, check out his showcase thread~

    +Add Wind-type. There are quite a few Pokemon that are of the Flying type which just don't seem right to me. The Hoppip line, Mantine, the Drifloon line, Rotom-F, Shaymin-S, Tornadous, Thunderous, Landurous, and even Pokemon that aren't Flying-types, but do have some sort of association with Wind, like Castform.

    Wind-type:
    SE: Fire, Nature, Earth
    NVE: Bug, Avian, Metal, Electric, Water
    Weak: Avian, Psychic, Electric, Poison
    Resist: Fighting, Normal, Earth, Fire
    Immune: Fire

    Reasoning: Fire is put out by strong winds, and nature and earth get pulled up and thrown around by gale-force winds. Bugs and Avians fly with the wind. Metal is unmoved and electricity and water work with the wind (storms). Avians fly through the wind. Psychic-types can manipulate the wind. Electricity can superheat and obliterate winds and noxious poisons can pollute the air. Fighting, Normal, and Earth can't really damage Wind well. Fire is pretty useless.

    Now, what're your ideas and changes?
     

    Grif of Hearts

    Que sera sera~
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  • Personally, I feel that the current type-chart works rather well. Granted, I would modify things slightly to make the types more balanced. Ice for example lacks any resistances minus Ice itself. I'd possibly make grass-type attacks weak against it, then maybe something a little more bizarre like Dark or Electricity.

    Other than that, I'm content with the current selection. It works well and is relatively balanced.
     

    Xyrin

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  • I wouldn't change it at all. Adding new types in like the Light type many people want would just mess up the type chart and make it more unbalanced. It's as good as it will be without an entire re-typing which wouldn't be good. A lot of your suggestions would break the game and make certain types completely destroy a lot of types, something that shouldn't happen.

    So nobody SHOULD want to change anything. You may think "Awesome! A new type!" Then when you get to the gym leader of that type you get destroyed because it has a huge amount of resistances.
     

    ~*!*~Tatsujin Gosuto~*!*~

    Buffalo State College
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  • I also like the way the types are in the Pokemon games and none of them need to be pulled out or name to be messed up with anyyways. Adding another type to the chart would be too much to remember. The Pokemon company can just focus on making new type combinations.


    :t354:TG
     

    Spikey-Eared Pichu

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  • I wouldn't change it at all. Adding new types in like the Light type many people want would just mess up the type chart and make it more unbalanced. It's as good as it will be without an entire re-typing which wouldn't be good. A lot of your suggestions would break the game and make certain types completely destroy a lot of types, something that shouldn't happen.

    So nobody SHOULD want to change anything. You may think "Awesome! A new type!" Then when you get to the gym leader of that type you get destroyed because it has a huge amount of resistances.

    Please point out what suggestions would break the game, please. Also, which types would quote unquote "destroy a lot of types?"

    And to point out, it's not like anyone here actually has any influence on the mechanics of the games >.> its perfectly fine to share ideas.

    And, um, you're kinda contradicting yourself. Gen I, Psychic-types were considered extremely out of balance with the rest, and yet most people didn't have a problem with Sabrina. It also didn't stop GF from producing the game, even though Psychics were considered too powerful...
     

    Xyrin

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  • Please point out what suggestions would break the game, please. Also, which types would quote unquote "destroy a lot of types?"

    And to point out, it's not like anyone here actually has any influence on the mechanics of the games >.> its perfectly fine to share ideas.

    And, um, you're kinda contradicting yourself. Gen I, Psychic-types were considered extremely out of balance with the rest, and yet most people didn't have a problem with Sabrina. It also didn't stop GF from producing the game, even though Psychics were considered too powerful...

    I don't need to. We have the right number of types and the right number of weaknesses and resistances for each type. If we add one more such as the Light type it will mess up the weaknesses of another type.

    Frankly I'm quite glad we don't. The game would be completely broken. The game devs plan things out in amazing detail. They make it so that everything adds up. You add something in and it's screwed. And also they can't be any good ideas unless they are working to improve the type chart to perfection and have worked hours on it just like the GF game devs.

    Yes, then the next gen they added two more types that evened out the type chart. Lavender town has many ghosts types in it to help with Sabrina. That's obviously one of the reasons.
     

    Spikey-Eared Pichu

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  • >_>...You make a post saying my suggestions would "break" the game, and yet you don't give any reasons to back it up.

    You, sir, fail at debating.

    *notices age* And, ya know, I'm just gonna stop it right there so this can get back on topic.
     

    Atomic Pirate

    I always win.
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  • @Xyrin
    In Lavender Town, there were Ghost types that happened to be Poison types, and could be killed with one blast of Psychic, so they weren't of use at all against Sabrina. Maybe you should actually PLAY R/B/Y/FR/LG before saying that Gastly/Haunter/Gengar were Psychic counters. Plus, the only real Ghost move in those games was Lick, so...yeah. The Haunter-beats-Psychics issue was showcased in the Anime, making people actually believe it, but still.


    Anyways, I really couldn't see a Crystal or Wind type. Now, I could see a Light type (there is a Dark type, after all), but I couldn't see a Crystal type. What Pokemon would be a Crystal type, anyway?!?!? Light type would be great, though, and it wouldn't be surprising to see a Light-type in Generation 6. I want a Light type, actually.

    The weaknesses/resistances/immunities would be:

    Light type chart

    Weak to- Ghost, Electric

    Resistant to- Dragon, Psychic, Poison

    Immune to- Dark

    Good against- Psychic, Dark, Dragon
     
    Last edited:
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  • To put it very simply, I would remove immunities, like Dark being immune to Psychic. I'd also try to re-balance Poison, Ground, Ice, and Fire types. Especially the Fire type. It is super-effective against far too much.
     

    Xyrin

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  • >_>...You make a post saying my suggestions would "break" the game, and yet you don't give any reasons to back it up.

    You, sir, fail at debating.

    *notices age* And, ya know, I'm just gonna stop it right there so this can get back on topic.

    Actually I did give reasons. The type chart is perfectly fine as it is and if you change all the things that "make since" it will mess it up. Want to see my reasons? Here.
    I don't need to. We have the right number of types and the right number of weaknesses and resistances for each type. If we add one more such as the Light type it will mess up the weaknesses of another type.

    Frankly I'm quite glad we don't. The game would be completely broken. The game devs plan things out in amazing detail. They make it so that everything adds up. You add something in and it's screwed. And also they can't be any good ideas unless they are working to improve the type chart to perfection and have worked hours on it just like the GF game devs.

    Yes, then the next gen they added two more types that evened out the type chart. Lavender town has many ghosts types in it to help with Sabrina. That's obviously one of the reasons.

    @Xyrin
    In Lavender Town, there were Ghost types that happened to be Poison types, and could be killed with one blast of Psychic, so they weren't of use at all against Sabrina. Maybe you should actually PLAY R/B/Y/FR/LG before saying that Gastly/Haunter/Gengar were Psychic counters. Plus, the only real Ghost move in those games was Lick, so...yeah. The Haunter-beats-Psychics issue was showcased in the Anime, making people actually believe it, but still.
    To me it seems you saw my age that the poster above you mentioned and you automatically assume I haven't played any of those. Well I have.

    And actually it seems as if YOU haven't played your share of Kanto. I looked up what moves ghastly learns before it gets to the level of 45 and Sabrina's highest Pokemon is 43 so 45 is a reasonable level.

    Ghastly learns Shadow ball, nightmare, and nightshade all BEFORE that level. That's just ghastly, haunter probably learns more.
     

    2Cool4Mewtwo

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  • If we add one more such as the Light type it will mess up the weaknesses of another type.
    I can see where you are going with this... True, it'll make other types "weaker," if you can quite put it that way.

    Frankly I'm quite glad we don't. The game would be completely broken. The game devs plan things out in amazing detail. They make it so that everything adds up. You add something in and it's screwed.
    I'd have to disagree. There were new types introduced in Gen II, type charts were changed. Did the game get completely broken? Did psychic-type now become "useless" and are all steel-types "broken" because it has 11 resistances?

    And actually it seems as if YOU haven't played your share of Kanto. I looked up what moves ghastly learns before it gets to the level of 45 and Sabrina's highest Pokemon is 43 so 45 is a reasonable level.

    Ghastly learns Shadow ball, nightmare, and nightshade all BEFORE that level. That's just ghastly, haunter probably learns more.
    Did you actually play the Gen I games? Because I'm pretty sure you haven't, judging by reading this. Believe it or not, Psychic-types were IMMUNE to Ghost-type moves. IMMUNE. That means Ghost type attacks would do 0x damage to and was useless against Psychic types in Generation I.

    When something needs changes, they definitely need to be made. That's why they limited the power of psychic-types, by introducing Dark and Steel types and fixing Ghost types to be super-effective against it as well.


    To answer the OP... At the moment Poison-types suck offensively and Ice-types suck defensively. However I don't really want changes because it would be unfair for certain types to gain disadvantage because of it (possible example: Rock type moves were super-effective against Ice but GF makes it so that Ice types resist Rock types -> Disadvantage for Rock types).
     

    Xyrin

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  • I can see where you are going with this... True, it'll make other types "weaker," if you can quite put it that way.


    I'd have to disagree. There were new types introduced in Gen II, type charts were changed. Did the game get completely broken? Did psychic-type now become "useless" and are all steel-types "broken" because it has 11 resistances?


    Did you actually play the Gen I games? Because I'm pretty sure you haven't, judging by reading this. Believe it or not, Psychic-types were IMMUNE to Ghost-type moves. IMMUNE. That means Ghost type attacks would do 0x damage to and was useless against Psychic types in Generation I.

    When something needs changes, they definitely need to be made. That's why they limited the power of psychic-types, by introducing Dark and Steel types and fixing Ghost types to be super-effective against it as well.


    To answer the OP... At the moment Poison-types suck offensively and Ice-types suck defensively. However I don't really want changes because it would be unfair for certain types to gain disadvantage because of it (possible example: Rock type moves were super-effective against Ice but GF makes it so that Ice types resist Rock types -> Disadvantage for Rock types).


    Pretty sure I have. I haven't played it in years though and I WAS FREAKING SIX LAST TIME I PLAYED IT. I don't remember everything, I was little when I played it.

    It didn't break the game because of one simple fact, they were FIXING stuff. They weren't just saying "AWWWWW COOOLLLLL. LETS ADD A NEW TYPE BRO. I WANT A ALLIGATOR TYPE HURR HURR" No, they were fixing overpowered types.
     

    miju-kun

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    No, water shouldn't take super effective damage from poison. It's just wrong. Sure, it's pollution but water doesn't kill itself. If you don't get it, here's an example:

    -POISON
    -WATER POLLUTION
    -CREATURE DRINKS FROM POLLUTED WATER
    -CREATURE DIES

    So, water doesn't die, the creature does so I'm fine with normal damage.

    We also don't need new types. But I have one change;

    Psychic types are now weak due to the large amount of weaknesses, so I would like to change stuff.

    Ghosts and psychics get along, so normal effectiveness between the two.
    Bug > Psychic? Okay, this is a common fear so I'm okay.
    Dark > Psychic, makes sense, it's too dark so psychics can't do their telekinesis at dark; but don't they have night vision XD?

    I know ghost is a common fear but it's not common anymore and not much people believe in ghosts..
     

    Zeffy

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    A question. Why exactly are you trying to redo the type chart? And another one. Is there a type that is overpowered? And another one. Why are you going to change the name of the types?!

    As far as weaknesses go, there are no types that overpower everything, unlike the First Gen. Psychic-types pretty much dominated the whole game. So they had to fix that in the next generation; which gave birth to the Dark-types. Which completely negates the need of ever changing the type chart by any means. So...what's the point? If it ain't broken then don't fix it.

    PS: for the record, winds can sometimes also make fire stronger.
     

    Spikey-Eared Pichu

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  • ^

    I'd just like to point out that this topic was simply made to post your ideas for how you'd change the type chart of the game.

    By that, I mean, how would you alter defenses, resistances, advantages, etc. Would you add new types to create some sort of balance, or merge existing types because they're pretty much the same?
     

    curiousnathan

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  • >_>...You make a post saying my suggestions would "break" the game, and yet you don't give any reasons to back it up.
    You, sir, fail at debating.

    *notices age* And, ya know, I'm just gonna stop it right there so this can get back on topic.

    You sir, don't need to be so rude.


    In my honest opinion I agree with you somewhat on the ground and rock theory however, I've sort of grown into the fact that it is what is is and I am quite happy with the typing and the seperation of pokemon within each catergory. Though, I still really want to see a light type introduced, which would obviously take heavy damage from rock and darkness. (Darkness - Light) Both super effective against one another and obviously light would be weak to grass types and fire types as such. (Using photosynthesis oh yeah biology class ftw!)

    Overall I am quite content with the typing of the pokemon games and doesn't reall need any major refining, except for the light type opinion of mine. So it's basicaly 90% content and 10% wanting to change. :3



    Edit: And on the fact of being rude, I am quite infuriated at your judgemental statements. It doens't matter what age you are; you can still contribute valid reasons and opinions to the discussion.
     

    Spikey-Eared Pichu

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  • You sir, don't need to be so rude.


    In my honest opinion I agree with you somewhat on the ground and rock theory however, I've sort of grown into the fact that it is what is is and I am quite happy with the typing and the seperation of pokemon within each catergory. Though, I still really want to see a light type introduced, which would obviously take heavy damage from rock and darkness. (Darkness - Light) Both super effective against one another and obviously light would be weak to grass types and fire types as such. (Using photosynthesis oh yeah biology class ftw!)

    Overall I am quite content with the typing of the pokemon games and doesn't reall need any major refining, except for the light type opinion of mine. So it's basicaly 90% content and 10% wanting to change. :3



    Edit: And on the fact of being rude, I am quite infuriated at your judgemental statements. It doens't matter what age you are; you can still contribute valid reasons and opinions to the discussion.

    Albeit, I know my comments may come off as rude and I can't really excuse it. I was being blunt and I apologize for it. However, I'm just going on prior experience here but, I know that your age and your ability to post valid reasonings and opinions aren't necessarily connected in any way, but I've been in, and seen, plenty of forum arguements between an older member and a younger member and the fact of the matter is, the younger member is usually too self-opinionated to see that they may have made a mistake or been wrong. I'm not saying that is the case, but it usually is.

    Anyways, back on topic, I'm curious as to why you'd say Light-types should be weak to rock? Or was that a typo?
     
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    Bug should resist dragon, if not be immune.
    Poison should be super effective against water.
    Rock should be neutral to steel and resist fighting.

    That's all that comes to mind. These three types are all depreciated, and rock is simply broken.


    No, water shouldn't take super effective damage from poison. It's just wrong. Sure, it's pollution but water doesn't kill itself. If you don't get it, here's an example:

    -POISON
    -WATER POLLUTION
    -CREATURE DRINKS FROM POLLUTED WATER
    -CREATURE DIES

    So, water doesn't die, the creature does so I'm fine with normal damage.
    Well it's...
    Re-doing the type chart...
     
    Last edited:
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    I pretty much agree with you, except for the crystal type. No pokemon that would be a crystal type comes to mind except for Suicune.
     
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