change the line "return -1 if isConst?(pokemon.item,PBItems,:EVERSTONE)" to "return -1 if isConst?(pokemon.item,PBItems,:EVERSTONE)||pokemon.obtainMap==ZZZ"I need a script to keep the Treecko and Squirtle in my game that you receive near the beginning to not be able to evolve, like they're holding infinite everstones or something :P It is a mystery dungeon game, and I realized that the evolution battle sprites would conflict with the OWs.
Any help is appreciated.
I haven't looked at the Safari Zone yet, but as I'm one of apparently few who actually likes it, I'll definitely look into it at some point.Maruno, I looked at the wiki but I don't see a way to keep the game from crashing when I catch a Pokémon in the safari zone. Do you know how to do it, also I made a page about how to set battlebacks since people keep asking about it.
I looked at the script and figured out a quick fix; however, I haven't tested it very much to see if there are any other problems.I haven't looked at the Safari Zone yet, but as I'm one of apparently few who actually likes it, I'll definitely look into it at some point.
class PokeBattle_SafariZone
attr_accessor :environment
attr_accessor :party1
attr_accessor :party2
[S-HIGHLIGHT]attr_accessor :peer
[/S-HIGHLIGHT] attr_reader :player
include PokeBattle_BattleCommon
def initialize(scene,player,party2)
[S-HIGHLIGHT]@peer=PokeBattle_BattlePeer.create()
[/S-HIGHLIGHT] @scene=scene
@party2=party2
@player=player
Yea I don't think that anyone has made a game with essentials that has a safari zone, unless there is one in Lightning Yellow.I haven't looked at the Safari Zone yet, but as I'm one of apparently few who actually likes it, I'll definitely look into it at some point.
Thanks for the wiki contribution!
Yea I don't think that anyone has made a game with essentials that has a safari zone, unless there is one in Lightning Yellow.
I didn't think enough fan games made it out the door for their to be a "Standard."Mine has a bug catching contest, and i'll have a safari zone later. I thought it was standard in fan games to have one. >.>
It's not a problem I think that's part of the design. cause for me it shows continue TrewdarI have a strange problem. I just downloaded the newer version of essentials, 26 July. And every time I see: Continue
PLAYER Dap
etc..
-------------
Can someone solve this for me?
Have you made sure those other maps are classified as Outdoor maps?when i start in the home town of my game the day and night system work but when i go on another map it doesn't work help?
There isn't one.Hmm, I would like to pose a question.
What is the script for the VS Sequence for gym leaders?
Thanks for the help. I'll look into this some more when I get time.I looked at the script and figured out a quick fix; however, I haven't tested it very much to see if there are any other problems.
in the script section PokeBattle_SafariZone one will find a class by the same name. Add the highlighted areas to the class:
Edit: I don't use the most updated version of essentials (I believe I have the Sept 2010 version with many modifications by others and myself).Code:class PokeBattle_SafariZone attr_accessor :environment attr_accessor :party1 attr_accessor :party2 [S-HIGHLIGHT]attr_accessor :peer [/S-HIGHLIGHT] attr_reader :player include PokeBattle_BattleCommon def initialize(scene,player,party2) [S-HIGHLIGHT]@peer=PokeBattle_BattlePeer.create() [/S-HIGHLIGHT] @scene=scene @party2=party2 @player=player
I've attached a screenshot of what I have. Essentials has always shown this (although all in capitals previously). Are you getting something different?I have a strange problem. I just downloaded the newer version of essentials, 26 July. And every time I see: Continue
PLAYER Dap
etc..
-------------
Can someone solve this for me?
Have you made sure those other maps are classified as Outdoor maps?
There isn't one.
Thanks for the help. I'll look into this some more when I get time.
I've attached a screenshot of what I have. Essentials has always shown this (although all in capitals previously). Are you getting something different?