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[RESOURCE] Ho-oh 112's Online System

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Ho-oh 112

Advance Scripter
311
Posts
13
Years
    • Seen Mar 8, 2014
    INTRO:
    So I'm working on a MySQL Based online Pokemon Kit using the LATEST Essentials, Why would I do that? Because I can then find/fix my errors faster, no netplay required, ect.



    Current Features:
    None yet, still learning the last basics of MySQL and then I'll start making better scripts


    Planned Features:
    Online:
    THESE 3 HAVE CUSTOM RESTRICTIONS
    Mystery Gift
    Trade Pokemon/Items/Eggs
    Give Items/Eggs
    THESE HAVE SET RESTRICTIONS
    PvP
    Buddy-Up
    Buddy-Up Gym battles
    Wifi-Battle Zones
    Offline:
    Everything Poke-Essentials offers....

    Current Progress:
    0%

    Current Release:
    none....


    Credits:
    Poccil/Maruno - for Poke-Essentials
    Alexandre - inspiring me to create this
    Ho-oh 112 - Scripts

    PLEASE GIVE ANY IDEAS IF YOU WANT TO HELP PLEASE DO SO!
     

    Awkward Squirtle

    ,@,e .ºoO
    110
    Posts
    12
    Years
    • Seen Jan 29, 2016
    I don't know how useful MySQL will be for real-time multiplayer... It's fine for GTS and Mystery Gift systems, but when you get onto interacting with other players, you'll want a different approach. You should write some sort of server program that handles user requests, and only uses the MySQL database for saving data.

    Anyway, what do you mean by custom/set restrictions?
     

    Ho-oh 112

    Advance Scripter
    311
    Posts
    13
    Years
    • Seen Mar 8, 2014
    I don't know how useful MySQL will be for real-time multiplayer... It's fine for GTS and Mystery Gift systems, but when you get onto interacting with other players, you'll want a different approach. You should write some sort of server program that handles user requests, and only uses the MySQL database for saving data.

    Anyway, what do you mean by custom/set restrictions?

    I've seen other people say that it works fine for online systems....


    Custom Restrictions:
    Creator Chooses these Values...
    Choose Of things like:
    Can obtain with x number of badges else you can't receive.
    Stuff like that (city-wise/var too)
    Set Restrictions:
    Players Decides pre-set values....
    Choice of things like:
    1 pokemon only/3 pokemon only/6 pokemon only
    levels 1-10 only/ levels 50+ only
     

    Awkward Squirtle

    ,@,e .ºoO
    110
    Posts
    12
    Years
    • Seen Jan 29, 2016
    I'm pretty sure MySQL only provides a database interface - it won't be able to handle game logic or efficient client-to-client communication.

    Also, thanks for clearing up what you mean by 'restrictions'.
     

    Ho-oh 112

    Advance Scripter
    311
    Posts
    13
    Years
    • Seen Mar 8, 2014
    I'm pretty sure MySQL only provides a database interface - it won't be able to handle game logic or efficient client-to-client communication.

    Also, thanks for clearing up what you mean by 'restrictions'.


    I'll try because it's only a matter of sending user data back and forth...


    Edit: Yeah, It'll be good having a backup if this blows up in my face...
     
    Last edited:
    10,673
    Posts
    15
    Years
    • Seen Dec 30, 2023
    Right, Ho-oh, don't post a resource until you actually have a resource. If you feel the need to discuss what could be added to the Online System then please feel free to post a discussion thread in the Essentials section. There's no need for a thread intended to be a resource when it doesn't have one yet I'm afraid. So I'll have to close this.

    Locked.

    Ps. Also in future, you can use the prefixes provided in this section when making a thread. They're there to help people see what kind of resource you have posted.
     
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