i found a solution!your right, it comes with ComCTL32.ocx, but it says that it needs (or something isn't working with) ComDLG.ocx
and where do i paste the files to? the INI folder for A-Text?
That was really a problem for someone? o.Oi found a solution!
(ONLY for windows 7, i can't help if you're on a different OS)
all you have to do is download the file that A-Text says it has a problem with, then paste it in the folder that A-Text is in.
after that, copy/paste it in your system32 folder (windows 7) and run A-Text as administrator!
ASM isn't downloadable... ASM is a programming language.Can anyone link me to a ASM download? Sorry I'm asking again, but the toolbox doesn't seem to have it, and I can't move forward with my hack without it. It would be very appreciated.
Then how would I go about editing it in my hack?
That was really a problem for someone? o.O
It works for every Windows OS, if you download the missing part and put it into system32 A-Text will work.
ASM isn't downloadable... ASM is a programming language.
Hey, does anyone know how i can edit the professor in the beginning of Pokemon Emerald when he is introducing the game and asking who you are.
I'm having a small issue with the intro sprite for Prof. Oak (intro speech sprite).
i've found the sprite (342 and 256 color mode in unLZ) but i can't find the right palette for it.
is there anything special i need to do in order to find the correct palette, or am i just doing something wrong?
here's a pic of what it looks like with the default palette for it.
TL;DR is there any way to get the right palette for this?
(btw, i've already tried using the Next Pal and Previous Pal buttons, and all the palettes that load don't look like they are for oak.)
Is there a quick and easy way to make items in the overworld? The way I've been doing it is using setflag after you pick up the item, but I'm pretty sure that's not what the game does... (and it sometimes causes things to disappear before I've even picked them up)
TLDR: I need help modifying the properties of specific moves in HG/SS. Could someone walk me through it, please?
Full: Ok, so I understand that there really isn't a specific attack editor for HG/SS, yet. At least, the one in PPRE isn't finished. Anyway, I heard that it's possible to take a rom of Diamond/Pearl and use Attack Editor DS to modify specific moves in those games, extract the waza.tbl.narc file, and then replace the corresponding a/0/1/1 file in HG/SS with the waza.tbl.narc one. Two issues with this.
First, I've tried using Attack Editor DS with a clean Diamond rom, but nothing ever saves. I even attempted to modify one attack at a time, saving and closing out of the program before moving onto the next attack. No dice.
Second, I've very, very little experience with hex editing programs like Crystal Tile 2. More like clueless, actually. Upon opening the rom file in CT2, I'm never quite sure when to extract/input certain files, or even search for specific things within directories. Like, I've seen posts were people will say to search for pointer/offset (as an example) 0x123456a, but I can't for the life of me find any sort of thing in that format. All the offsets I see are in a 012345678 (no "x") format.
So, hypothetically speaking, say I wanted to modify the attack "Pound" from base 40 power to base 50 in my Soul Silver rom. Could someone walk me through the process of doing that, with the assumption that I have the mental capacity of a 10 year-old?
You probably can't find it because it's just plain text :P. It's stored at 0x42C5B5, I believe.