• Our software update is now concluded. You will need to reset your password to log in. In order to do this, you will have to click "Log in" in the top right corner and then "Forgot your password?".
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

Map Showcase and Review Thread

Status
Not open for further replies.

Derxwna Kapsyla

Derxwna "The Badman" Kapsyla
437
Posts
12
Years
  • Y'know you could just make an event saying that the door is locked... XD Don't you have too many houses in the town? Just adding houses with random npc's in them isn't going to make you game any better, don't go overboard with houses.

    I don't think you're properly comprehending what I did. In fact, what you're telling me to do IS what I did
    9aa670f28d8312a6e5e79c7250af1fdd.png

    I would never be able to add 7 houses with full content, it'd be impossibly hard, especially considering that means I'd have to come up with dialogue for each individual house.
    No, what I do is, I made some of the houses in the city locked, completely unenterable.
    Not to mention the fact that, a "City" is normally a larger town, whereas a town would have a few houses, a City should have probably a few more. That doesn't mean all are able to be entered.
     

    Atomic Reactor

    Guest
    0
    Posts
    I think you should just have buildings without doors. It doesn't look that ridiculous, plus it would be a pain in the ass to have to go around to every house until you find one that you can actually go in, it's gonna be disappointing everytime. There's nothing wrong with houses without doors, in these games anyway.
     
    59
    Posts
    11
    Years
    • Seen Jan 26, 2015
    This is the route 2 for my hack, name "Creedence Clearwaters". There's more up there that can be checked out when you have access to surf, but that would spoil stuff, so I'm not gonna include that in the screenshot.
     

    Rayd12smitty

    Shadow Maker
    645
    Posts
    12
    Years
    • Seen Feb 21, 2016
    This is the route 2 for my hack, name "Creedence Clearwaters". There's more up there that can be checked out when you have access to surf, but that would spoil stuff, so I'm not gonna include that in the screenshot.

    you didn't post a map... did you mean to attach it?
     

    Arma

    The Hyena
    1,688
    Posts
    14
    Years
  • Oldale is really a boring town.XD Anyway, It looks kinda nice, but the NPC houses really don't fit in with the rest of the map. Also I'm not too fond of the grass placement.
     

    Nathan

    Blade of Justice
    4,066
    Posts
    11
    Years
  • I got Route 1 for my game made by my mapper. Please rate it and tell me how to improve it.
    Spoiler:
     

    Harvey_Create

    Pokemon Apex Team Member
    187
    Posts
    11
    Years
  • I got Route 1 for my game made by my mapper. Please rate it and tell me how to improve it.
    Spoiler:

    Looks a little blocky. I would also stick to one type of grass as they contrast.

    Also try to make that Upraised hill more natural looking
    :L
     

    Mortalis

    [css-div="background-color:#4e9dda;text-align:cent
    345
    Posts
    13
    Years
  • I got Route 1 for my game made by my mapper. Please rate it and tell me how to improve it.
    Spoiler:

    It looks a little.. unnatural. Try and make it less straight and more natural; make the trees a little more less linear, make the raised up hill a little more jagged (but a clean jagged, if you know what I mean) to make it a little more natural.

    Whenever you are making a map, always look at it and think 'How can I make this look more real? More natural?' and then just go for it. Keep trying different things until you get what you want.
     

    Lord Varion

    Guess who's back?
    2,642
    Posts
    15
    Years
    • Age 29
    • Seen Jan 6, 2015
    Well this is embarrassing...

    creedancewaters_zpsc27413ea.png


    There, fixed.

    There's a lot of water.
    Perhaps too much, your path seems to go to a width of 1 block, which is never good, keeping it at 2 minimum is ideal, gives the player space to move.
     

    Harvey_Create

    Pokemon Apex Team Member
    187
    Posts
    11
    Years
  • here is My "Evolved" version of Oldale/Route 102 without grass.
    2viidkp.png

    I dont have a tree border around it yet, so it wouldnt be playable. lol
     

    Rayquaza.

    Lead Dev in Pokémon Order and Chaos
    702
    Posts
    12
    Years
  • here is My "Evolved" version of Oldale/Route 102 without grass.
    2viidkp.png

    I dont have a tree border around it yet, so it wouldnt be playable. lol

    Looks a lot better than the previous map, though I wouldn't put three different house style in the same map. Take a good look at gen IV and gen V maps, they only use one style of house. While there is a lot of empty space still I think that could be filled easily. I speak from personal experience. Look forward to seeing an improved version with the tree border.
     

    Ben.

    Orange I s l a n d s~
    623
    Posts
    14
    Years
  • Amazing tiles well done yup no rating on map don't worry.
     
    Last edited:

    Rayd12smitty

    Shadow Maker
    645
    Posts
    12
    Years
    • Seen Feb 21, 2016
    @Harvery_Create

    I really like this a lot better. I am kind of confused though. There are no entrances/exits and Route 102 isn't there. Unless Oldale Town is meant to have expanded into it?
     
    Status
    Not open for further replies.
    Back
    Top