- 11
- Posts
- 11
- Years
- Seen Dec 3, 2014
Alright, so I have the basic understanding of trainer battles, how to make them, how to edit them, and where to place them and use scripts for them.
How ever, when I call upon a trainer battle after some dialog is said, when I test it and the player interacts with the trainer, it goes straight to the Comment: Battle: and skips all the dialog and movement scripts before hand.
Is there a way to call upon a trainer battle in/after dialog? Example:
Trainer: Hey whats up?
Player: Nothing much you?
Trainer: You insulted my family!
Player: What?
*Trainer battle* (Note: just an example)
instead of:
*straight to trainer battle*
lol :) Please and thank you! I'm sorry if this is a noob question. I have tried searching for this on the web to no avail.
How ever, when I call upon a trainer battle after some dialog is said, when I test it and the player interacts with the trainer, it goes straight to the Comment: Battle: and skips all the dialog and movement scripts before hand.
Is there a way to call upon a trainer battle in/after dialog? Example:
Trainer: Hey whats up?
Player: Nothing much you?
Trainer: You insulted my family!
Player: What?
*Trainer battle* (Note: just an example)
instead of:
*straight to trainer battle*
lol :) Please and thank you! I'm sorry if this is a noob question. I have tried searching for this on the web to no avail.