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- Seen Sep 18, 2020
So, post-release-day thoughts.
The 3DS is uncomfortable to hold with a game like this. I'll get a Circle Pad Pro at some point, honestly to make the console more ergonomic for me more than to help with underwater combat. Apart from that, MH3U plays fine and at a higher framerate than the PSP games, which should make it feel more responsive (not that this was an issue before). My only complaints about the game itself (at least after customising the UI to my liking; nice new feature, that) are graphical: shadows are pixelated, texture filtering is poor, and the light a held torch casts on the ground is a flat texture rather than actual lighting, so it clips into sloped ground. These could be issues related to the limits of the 3DS's hardware, but I refuse to believe that, given how much they pushed the visuals in MHP3rd, and as I said there are all these extra frames, which could be sacrificed on at least higher shadow resolutions.
Edit: Framerate is noticeably lowered when on a quest with Cha-Cha and Kayamba... I wonder why; having two comrades didn't affect MHP3rd's performance on the PSP.
That reminds me though, I find a lot of the text too small to comfortably read, and the chosen font doesn't help either; in fact it's quite terrible, almost as bad as Escape Velocity Nova with ClearType enabled.
The 3DS is uncomfortable to hold with a game like this. I'll get a Circle Pad Pro at some point, honestly to make the console more ergonomic for me more than to help with underwater combat. Apart from that, MH3U plays fine and at a higher framerate than the PSP games, which should make it feel more responsive (not that this was an issue before). My only complaints about the game itself (at least after customising the UI to my liking; nice new feature, that) are graphical: shadows are pixelated, texture filtering is poor, and the light a held torch casts on the ground is a flat texture rather than actual lighting, so it clips into sloped ground. These could be issues related to the limits of the 3DS's hardware, but I refuse to believe that, given how much they pushed the visuals in MHP3rd, and as I said there are all these extra frames, which could be sacrificed on at least higher shadow resolutions.
Edit: Framerate is noticeably lowered when on a quest with Cha-Cha and Kayamba... I wonder why; having two comrades didn't affect MHP3rd's performance on the PSP.
In the full game, NPCs do talk about it at a point, and there are always the manual and in-game articles.The hardest part is that the monster keeps sliding right past me and off my screen. I have to stop moving to turn the camera. I hear there is a Lock on feature, but the game doesn't tell you squat.
?.. I guess that's just the demo. All text in the full game is 'press A to continue'.My "favorite" thing is when a text box of dialogue pops up and disappears, you never have time to read it. It doesn't seem important anyway. Looks like gibberish. Why even put it on screen if I can't read it. And the box is too small to begin with.
That reminds me though, I find a lot of the text too small to comfortably read, and the chosen font doesn't help either; in fact it's quite terrible, almost as bad as Escape Velocity Nova with ClearType enabled.
Probably just the equipment they give you, or you're bad at the game... but there's no shame in that.I'll have to read a FAQ to tell me why it is taking me so long to kill this Logombi.
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