The new .pkx file format is 232 bytes right?
3000 x 260 bytes = 696 kb
I know servers cost money but is 696 kb of storage worth spending for*?
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*(ignoring the ability to transfer Pokemon from previous Generations)
What I want to know is if I can put all the pokes that I want to save on the Pokebank and then restart my game without loosing the Pokebank.
I love starting a new game and playing through with my favorite pokemon rather than the ones that are available in the regular play through. I hope this is possible.
But why would you ignore that? That's basically the reason it exists, saving Pokemon in the cloud is interesting but I don't think anyone really asked for it.
At any rate it's so cheap that I can't imagine it not being worth it. It's honestly a steal.
I really REALLY hope so. If you or anyone tries this and it works, please let me know!
But why would you ignore that? That's basically the reason it exists, saving Pokemon in the cloud is interesting but I don't think anyone really asked for it.
At any rate it's so cheap that I can't imagine it not being worth it. It's honestly a steal.
That's not what I meant. I definitely like cloud storage and I support the ability to backup data on the Pokebank.
700 kb (approx) per head for USD$ 5 is actually a very expensive ratio. That's about USD$ 7.15 per MB. In terms of computer data, it is a very miniscule amount to store on cloud (especially since you would need 3000 Pokemon to reach the limit allocated). That is why I am a bit skeptical of GameFreak's claim that the cost was really that necessary since amounts of less than 1 MB are negligible nowadays. Even if you assume that 10 million people subscribed to the service and every one of them maxed out their limit, that would amount to just 6.5 - 9 TB. (Then again, PKM files tend to be much larger on disk. I am not sure if that influenced their decision.) I tend to believe that GameFreak is looking at Pokebank fees as an extra source of fixed income. I don't see anything wrong with that. The Public Relations department was probably "playing it safe".
I really REALLY hope so. If you or anyone tries this and it works, please let me know!
KittenKoder said:I asked for it. :p
Seriously, back when I was playing Platinum (I think) I was thinking about how cool it would be to have just one huge bank for all the games and not have to deal with the transferring apps anymore.
Ixeua said:700 kb (approx) per head for USD$ 5 is actually a very expensive ratio. That's about USD$ 7.15 per MB. In terms of computer data, it is a very miniscule amount to store on cloud (especially since you would need 3000 Pokemon to reach the limit allocated). That is why I am a bit skeptical of GameFreak's claim that the cost was really that necessary since amounts of less than 1 MB are negligible nowadays. Even if you assume that 10 million people subscribed to the service and every one of them maxed out their limit, that would amount to just 6.5 - 9 TB. (Then again, PKM files tend to be much larger on disk. I am not sure if that influenced their decision.) I tend to believe that GameFreak is looking at Pokebank fees as an extra source of fixed income. I don't see anything wrong with that. The Public Relations department was probably "playing it safe".
I'm almost positive the banks will be game independent; once the Pokemon are uploaded there is no connection to the save file anymore. Probably the only restrictions might deal with sending them back to generations older than 6, but we'll have to see.
Haha, well you were ahead of your time, then :) I never thought of preserving or transferring anyone because they were "unique" to my trainer in the game. I also thought save files lasted forever (DS cards may, but I know I was saddened with what happened to my GB/GBA carts :( ).
Oh, I get you. However, you have to realise that it's not just the cost of space.
EDIT: Kitten said everything I was thinking haha
It's not just a bunch of storage space, it's a full system that includes apps to access, development, security, cheat checking, 24-7 high capacity and speed access, and probably a lot of things even I can't think of.
Cheat checks and security are already a given.
I haven't heard of any apps. That's interesting. Does this mean that GF will finally allow players to look up hidden stats and values without resorting to special 3rd party tools?
The one thing I wonder is if they are dropping that HM limitation to the transferring. Until now, pokemon who learned an HM move were not transferable, but HM moves on the maps always required badges so it never made any sense to me as to why they would restrict the transfer of such pokemon.
I was wondering this too. I really hope they remove the HM restriction. Besides not making sense, its really annoying when you're transferring Pokémon and the game's like "Oh, you can't transfer that cuz it knows an HM move herp derp". Which then wastes my time because then I have to go to the move delete, delete the move, THEN transfer it, then re-teach it Waterfall or Fly or whatever. Its a bit more irritating for ones like Surf or Fly, which have always been HMs, and always will be HMs.
Oh, I never though of that. It didn't occur to me cuz I thought nobody would ever transfer away their last surfing pokemon. Now I get why they did it.It's a smart decision to prevent players from possibly getting trapped since some towns/areas are only accessible via HM. If you happen to trade your Pokemon w/ an HM move and have no means of getting another Pokemon that is compatible with the HM, you might get stuck in an area and be forced to restart the game.
I thought hacked Pokemon couldn't be used in Wifi battles? I was barred from battle a few times in Black/White for having a hacked Pokemon in my party until I deposited it.My biggest concern is the fact that this is too big of a way for hacked pokemon to make their way back so soon. I'm rather enjoying not having so much bull floating around.
It's a smart decision to prevent players from possibly getting trapped since some towns/areas are only accessible via HM. If you happen to trade your Pokemon w/ an HM move and have no means of getting another Pokemon that is compatible with the HM, you might get stuck in an area and be forced to restart the game.
there may be extra features like ingame box menaging, it would be cool (i myself spend 20-30 mins just to free space in the boxes after a successful shiny hunt, and would pay a small fee if they allow meto move a whole box in the cloud)That's not what I meant. I definitely like cloud storage and I support the ability to backup data on the Pokebank.
700 kb (approx) per head for USD$ 5 is actually a very expensive ratio. That's about USD$ 7.15 per MB. In terms of computer data, it is a very miniscule amount to store on cloud (especially since you would need 3000 Pokemon to reach the limit allocated). That is why I am a bit skeptical of GameFreak's claim that the cost was really that necessary since amounts of less than 1 MB are negligible nowadays. Even if you assume that 10 million people subscribed to the service and every one of them maxed out their limit, that would amount to just 6.5 - 9 TB. (Then again, PKM files tend to be much larger on disk. I am not sure if that influenced their decision.) I tend to believe that GameFreak is looking at Pokebank fees as an extra source of fixed income. I don't see anything wrong with that. The Public Relations department was probably "playing it safe".