Speaking of things getting done...
First off, such an awesome post.
• I have a question though about the palettes for block editor... will there be any way to include more than 5 palettes for tileset 2? Like for emerald its palette 6-11 and for fire red isn't it 5-12? Idk probably not possible but would be nice.
• Also for a-map in block editor you can control+right click(drag) the tileset and it'll select multiple tiles at once. Will this be the same for MEH?
•Also I hate taking the time dragging every 8x8 or 16x16 if i multiselect into the blocks... If I'm assembling a house or something I just threw into the image then that can take time... I was wondering if it'd be possible to multiselect tiles from tileset and slam them into the blocks list by selecting in the corner of a block or something and it pastes all that you selected in the blocks around that block that require the space to fit it? Get what I'm saying?
•Also that last one works for the actual map building. You are done creating your 16x16 blocks ... but when its time to map and you want to tile in the buildings, you have to do it block by block. Any way to implement a multiblock selection in the block list when drawing maps?
•Also ... a-map 1.92 has a huge huge problem with repoints for extended roms. If you try to repoint newly inserted tilesets, blocks, city name changes, map dimensions, or inserted maps to a extended rom offset like 0x1029C34, the hack will still work but the tiles will be all messed up, most likely a repointing issue. Would love you long time if you could fix this with MEH.
Also it seems like 99% of background and behavior bytes are ??? [XX] ... anyway to name more of these? I know some of them are used often, but are still named ??? for some reason.
•For a-map 1.95 Tileset -> Insert New Tileset had so much potential and I thought this would be so amazing to implement (though I'm too scared to use it with emerald atm) I would love to see this fully functioning in MEH so that we are not limited to 75 tilesets for emerald. Adds for more tilesets --> More graphics -- > hacks become even better.
•Is it possible to load more than two tilesets at a time too? The last feature mashed with one would create one hell of a map. If you could tie in Tileset 0, Tileset 1, and Tileset 2 all into one map ........ oh man. (I'm just throwing ideas out there now lol)
•Will you be adding a world map editor?
•Also... if you could make level scripts easier on us peeps ...
•Also if you could include a-map 1.95's Viewing Size tab where you can make anything enlarged .. easier to locate tile errors and bugs.
All I got for now, hope any of this was helpful