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So in every main series Pokemon game (idk how it is in the spin-offs, only spin-off I've played is Pokemon Conquest.....and the Stadiums), and in a lot of games in general, we've always been required to win every single major storyline battle. Maybe it's because we're supposed to be the heroes of the story or some child prodigy at battling or something. But there are some games where there's a specific battle or two that you're supposed to lose as part of the story (usually due to an enemy that's far more powerful/skilled than you).
So what I'm asking is, would you want there to be a battle in future Pokemon games where the player gets beaten, made to taste defeat for once? I would. Sure, it's nice that good always triumphs for some people, but I find that to be a little too idealistic and unrealistic for my tastes.
So what I'm asking is, would you want there to be a battle in future Pokemon games where the player gets beaten, made to taste defeat for once? I would. Sure, it's nice that good always triumphs for some people, but I find that to be a little too idealistic and unrealistic for my tastes.