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Help Thread: Quick Questions & Answers

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  • 3,044
    Posts
    9
    Years
    Because I don't want to double post in the Script Help Thread, I would just post this here:
    In this thread: https://www.pokecommunity.com/showthread.php?t=291023

    The BW2 Repel System Thread, to be exact.
    I noticed this line in the script Darthatron made:

    Code:
    #org @Main
    lock
    [S-HIGHLIGHT]checkitem 0x800E 1[/S-HIGHLIGHT]
    compare LASTRESULT 1
    if b_>= goto @ThereAreMore
    msgbox @RepelExpired 3
    release
    end
    
    #org @ThereAreMore
    msgbox @UseAnother 5
    closeonkeypress
    compare LASTRESULT 1
    if b_true goto @CallASM
    end
    
    #org @CallASM
    callasm 0x081BFB69
    end
    
    #org @RepelExpired
    = Repel's effect wore off.
    
    #org @UseAnother
    = Repel's effect wore off...\nUse another?

    Why is it 800E? Not 38? I thought repel is 38 in hexadecimal?
     

    daniilS

    busy trying to do stuff not done yet
  • 409
    Posts
    10
    Years
    • Seen Jan 29, 2024
    Because I don't want to double post in the Script Help Thread, I would just post this here:
    In this thread: https://www.pokecommunity.com/showthread.php?t=291023

    The BW2 Repel System Thread, to be exact.
    I noticed this line in the script Darthatron made:

    Code:
    #org @Main
    lock
    [S-HIGHLIGHT]checkitem 0x800E 1[/S-HIGHLIGHT]
    compare LASTRESULT 1
    if b_>= goto @ThereAreMore
    msgbox @RepelExpired 3
    release
    end
    
    #org @ThereAreMore
    msgbox @UseAnother 5
    closeonkeypress
    compare LASTRESULT 1
    if b_true goto @CallASM
    end
    
    #org @CallASM
    callasm 0x081BFB69
    end
    
    #org @RepelExpired
    = Repel's effect wore off.
    
    #org @UseAnother
    = Repel's effect wore off...\nUse another?

    Why is it 800E? Not 38? I thought repel is 38 in hexadecimal?

    I might be wrong, but I believe it's a var number which in this case contains the index number of the kind of repel you used.
     
  • 928
    Posts
    9
    Years
    Hey all, just when I thought everything was working fine with my new rom, it isnt.
    I'm trying to hack Fire Red version.
    I applied JPAN's and MrDS's patches in it in the given order as they seemed very helpful in creating the advanced rom.
    Now, I expanded the Pokedex by adding 313 New pokemons and in total 700 Dex Entries.

    To make this tool work in Advanced Map 1.92, I followed GoGo's post and edited it for new no. of pokemons.
    But it still won't open the rom, it says :
    Invalid Rom

    So I edited the .gba using Hex editor and changed MrDS to BPRE, then it opens in the A-Map but it gives this error 2 times:
    Quick Questions & Answers

    But STAYS open.. I randomly checked Route 1's wild pokemons and was happy to see NEW pokemons being available.

    After that I closed it, changed .gba back to MrDS and tried to play normally in my VBA.
    However, There's no one in my home! and when I exit my house, I get stuck and it looks like this :

    Quick Questions & Answers


    I CAN move (the game isn't frozen), but its like there are invisible boundries all around me.

    I think I'm doing EVERYTHING correctly. However, there's STILL these issues!
    Please help! I want to cry :(



    EDIT :


    Now I can confirm that the Game becomes like that RIGHT AFTER I apply both the patches! HELP!


    EDIT 2 :

    CONFIRMED THAT IT HAPPENS RIGHT AFTER I APPLY THE JPANS PATCH V1.1 !!!!


    EDIT 3 :

    I STARTED FRESHLY WITHOUT USING JPANS PATCH AND NOW IT WORKS FINE!
    Even the A-MAP 1.92 error doesn't appear!
    Thought I'd still like to ask why does the bug appear?

    Well, first of all it's not a bug. That's what JPANS patch does. It removes all scripts, people, and changes the warp. Here's the link to the OP so you can read over what it actually does because it allows you to do many things you couldn't really do originally: https://www.pokecommunity.com/showthread.php?t=194241.
    I'm not really sure why you're getting the error message though. Are you patching it in the correct order?
    You should be patching MrDollSteaks patch first then Jpans patch.
     

    The ???

    The one true question mark
  • 289
    Posts
    11
    Years
    Well, first of all it's not a bug. That's what JPANS patch does. It removes all scripts, people, and changes the warp. Here's the link to the OP so you can read over what it actually does because it allows you to do many things you couldn't really do originally: https://www.pokecommunity.com/showthread.php?t=194241.
    I'm not really sure why you're getting the error message though. Are you patching it in the correct order?
    You should be patching MrDollSteaks patch first then Jpans patch.

    Finally a reply! Thanks a lot! I had no clue it deletes everything o.O and well I did do it in the correct order.
    Doesn't matter now though. :) thanks again.
     

    TheRabbit

    Banned
  • 69
    Posts
    9
    Years
    • Seen Jan 1, 2015
    Look at my HM crusade post in the R/D section.

    I've seen it, it's not quite what I was looking for. I was more looking for HMs to be for the overworld and nothing else. Your implementation was to just have all water pokemon able to surf automatically.
     

    Blah

    Free supporter
  • 1,924
    Posts
    11
    Years
    I've seen it, it's not quite what I was looking for. I was more looking for HMs to be for the overworld and nothing else. Your implementation was to just have all water pokemon able to surf automatically.

    What do you mean from the overworld? Items?
     

    TheRabbit

    Banned
  • 69
    Posts
    9
    Years
    • Seen Jan 1, 2015
    What do you mean from the overworld? Items?

    Let me try to explain exactly what I mean:

    I'm standing in front of an uncut tree.

    I have a Farfetch'd with Peck, Slash, Swords Dance, and Agility.

    I use HM01 on it, it learns Cut immediately.

    I click on Farfetch'd in the party, Cut is at the top of the menu list.

    I check his moves, he still knows Peck, Slash, Swords Dance, and Agility.

    It doesn't exist as a battle move, it's simply an overworld function.
     

    Joexv

    ManMadeOfGouda joexv.github.io
  • 1,037
    Posts
    11
    Years
    Let me try to explain exactly what I mean:

    I'm standing in front of an uncut tree.

    I have a Farfetch'd with Peck, Slash, Swords Dance, and Agility.

    I use HM01 on it, it learns Cut immediately.

    I click on Farfetch'd in the party, Cut is at the top of the menu list.

    I check his moves, he still knows Peck, Slash, Swords Dance, and Agility.

    It doesn't exist as a battle move, it's simply an overworld function.

    I dont think thats gonna be a thing... Why not just have the cut script check for an item like a hatchet or such?
    Its much simpler and then you wont have to try and rewrite the entire move sytem to add a 5th move thats hidden.
     
  • 5
    Posts
    11
    Years
    • Seen May 11, 2019
    This might have been asked before and if it has I apologize (I can't use the search function to save my life x.x) but, I am currently working on a basic hack of Pokemon Gold and my first task is removing all of the uppercase. So far I have changed everything except for Pokemon names, items, and trainer classes. I have something that I know can change the pokemon name (the universal randomizer) and I think believe I've found a tool to change items, however I have no idea how to change trainer classes. I used "The One GSC Trainer Editor" the fix the names (so instead of FALKNER it's Falkner) but as I said I don't know how to change classes.

    ::EDIT::
    It would appear that the attack editing tools I've found are either for the Gen 3 games or just let you edit what the attacks do not the letter casing. Oh well at least I think I can Hex edit those, not I just need a list of all the attacks

    ::EDIT 2::
    So I've found where I can edit trainer classes using a hex editor, so this post might have been a waste of a post lol >->
     
    Last edited:

    SoleilSuicune

    That fabulous Suicune lover
  • 12
    Posts
    9
    Years
    Hey, my question's really easy.
    How do I change the tileset in Advance Map?
    I want the Littleroot tileset to be changed to a more city-like one, but all I get are corrupted humble-jumbles when I mess around with it on Advanced Map.
     
  • 5
    Posts
    11
    Years
    • Seen May 11, 2019
    So I've been googling and searching this site for a tutorial on how to add static pokemon (like Lugia and Ho-oh) to the map for Gold but I'm having no luck (like I said previously I have a hard time searching for stuff). I was wondering if anyone could point me in right direction?
     

    Blah

    Free supporter
  • 1,924
    Posts
    11
    Years
    Let me try to explain exactly what I mean:

    I'm standing in front of an uncut tree.

    I have a Farfetch'd with Peck, Slash, Swords Dance, and Agility.

    I use HM01 on it, it learns Cut immediately.

    I click on Farfetch'd in the party, Cut is at the top of the menu list.

    I check his moves, he still knows Peck, Slash, Swords Dance, and Agility.

    It doesn't exist as a battle move, it's simply an overworld function.
    Yeah you'd need to hack the BRM, which isn't very easy. You would also need to hack HM item behavior in terms of how they work. So it's actually not easy to do it that way at all.
     
  • 2
    Posts
    9
    Years
    • Seen Jan 2, 2015
    Is there a way to edit a Move's description? I've seen Wind1158 (Creator of Victory Fire and Resolute) do it.
     

    The ???

    The one true question mark
  • 289
    Posts
    11
    Years
    So I've been googling and searching this site for a tutorial on how to add static pokemon (like Lugia and Ho-oh) to the map for Gold but I'm having no luck (like I said previously I have a hard time searching for stuff). I was wondering if anyone could point me in right direction?

    I think they are normal scripts where the sprites of legendaries are used and the script initiates a wild battle with them. Nothing else at all.
    Ask in script thread for the wild Pokemon event script.
     
  • 5
    Posts
    11
    Years
    • Seen May 11, 2019
    I think they are normal scripts where the sprites of legendaries are used and the script initiates a wild battle with them. Nothing else at all.
    Ask in script thread for the wild Pokemon event script.

    Alright thanks, I'll try searching the archives first since I have an idea what I'm looking for now.
     
    Last edited:
  • 146
    Posts
    11
    Years
    • CO
    • Seen Mar 16, 2023
    How would I go about scripting a safari zone battle?
    I want to have the player catch their first Pokémon using such a script if possible in the beginning of the game...
    My idea was to copy the Safari zone scripts then toss them into a new map but then it comes to changing the Safari balls to Pokéballs...
    I have found a thread on changing the amount of Safari balls but I can not find anything else related to Safari Zone...
    I am testing everything now so any reply is appreciated...

    Also can the Safari Zone scripts be modified for a Bug Catching contest script?
    Just an idea
     
  • 16
    Posts
    13
    Years
    • Seen Aug 7, 2016
    Hi, Is there a way to revert changes from Lu-Ho's AnimEditor (i.e. through hex editing?)
    I'm having problems with re-editing over tile animations that I have previously edited [the program gives me an error msg (FFFFFF is not an offset) and the option to close the program].
    Any help will be appreciated.
    Thanks!
     
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