Looking at the features and storyline is already great.
Good luck on the competitions!!
I'm glad you like the story line and features :D
Speaking of features, a few of us are in talks to include a battle frontier or something similar. I've been comming up with and implementing different modes for our little frontier. So far I've got (all modes, unless otherwise are EXP/Item disabled):
- Nuzlocke mode:
You're generated a 6 Pokemon party and you are to battle a string of random trainers. See how long you last. If your Pokemon faints, it's gone!
- Pokemon capturer:
A non-trainer battle related mode. Given X amount of Pokeballs, capture as many Pokemon as you can. Break records, win prizes, face the frontier brain...whose a Pokemon???
- Only Metronome battle:
Only use metronome. My favourite :3
- Double battle (two modes):
It's a double battle against an opponent. The first mode is with 2 of your own Pokemon, the second mode is with 2 randomly generated Pokemon. If you use the random Pokemon, you are able to "switch" with an opponent you defeat.
- 1vs 1:
Bring up your heaviest hitter. A 1vs1 to determine who's the strongest trainer/Pokemon combination. No level restrictions at all, and EXP is enabled.
- Fight money Mode:
Bet money on exactly how many rounds you will last using your party. Items are enabled. Gain half of your bet, and lose all of it. Yeah, nothing's fair 'round these parts.
Have you got any more awesome ideas? Perhaps concepts for these kind of battles which would be fun and engaging? Let us know! To keep you company here's a Nuzlocke battle thing. I lasted 5 rounds before
losing accidentally cutting the video. In the video, the party I'm generated (at the start) and the trainer is generated is randomized via ASM. Items are disabled and Pokemon are deleted if they faint. I'm also using the same sprite over and over again, but in the real version the sprites won't be static like in the video. I'll make more vids of these stuff as I have time.
You may want to increase the play speed of your youtube, because I'm spending a majority of the video in battles doing very poor choices.
Here's metronome. Obviously the battle sequences would be the same so I thought I'd save some time and just show the move setter.