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- Wherever you don't want me to be
- Seen Jul 17, 2015
I'll admit, I don't play games to the exclusion of everything else (cue you all calling me a "filthy casual" or whatever), so I found some bosses in certain games really freaking hard. Here are those bosses.
1) Ul, from Valkyrie Profile 2: Silmeria.
Most people nowadays don't know what Valkyrie Profile is - basically, it's a side-scrolling/puzzle platformer RPG, but then goes into a kind of turn-based battle if you touch an enemy, kind of like Final Fantasy (It's made by the same company; go figure). Anyway, one of the first bosses was an archer called Ul. Looking back, I made the fight WAY harder than it should have been because I'd pretty much never played a large video game back then. HOWEVER, Ul was a huge difficulty spike from what the game was like up to that point. If you know how Valkyrie Profile works, then you know that each enemy has a unique attack radius, and as long as you managed to keep away from it every turn, you were free to drink potions and buff your characters and what have you. Most common enemies has a tiny sphere - Ul's sphere took up the entire battle area. Like, the WHOLE thing. There was maybe like a tiny strip where you could retreat to for a turn but it didn't really matter, because he could follow you. On top of having no breathing room, he had all kinds of elemental bow attacks that, depending on your character, could kill you in about three shots. Remembering that you have no room to heal up in this fight............You see where this is going.
Other Valkyrie Profile fans will argue that the Ethereal Queen is harder. She is. MUCH harder. But I never unlocked that particular bossfight, so I can't comment.
2) Sephiroth, from Kingdom Hearts 2.
You can see the Enix Games trend I got going on here. Basically, if you didn't have Counterguard, Second Chance/Once More and Berserk, as well as ridiculously high HP and MP, you were f*cked. You didn't have the ever present meat shields of Donald and Goofy in this fight, either. It was just a 15 year old boy with a key up against the One-Winged Angel himself. Seriously, Sephiroth didn't even need to complete his combo to kill you - each hit shaved off about 1/10 of your HP bar. He could also teleport to where you couldn't guard against his attacks, shoot freaking meteors at you, suck you into a flaming pillar and - here's the coup de grace - Knock you down to 1HP in a single attack. To top it all off, he was ridiculously fast and unpredictable, and to this day, he remains one of the only Kingdom Hearts bosses I've never beaten.
3) Anti Black Coat, from Kingdom Hearts: Dream Drop Distance.
Continuing the Enix trend here. Interestingly, I never actually lost to this boss - he was just a b*tch to fight. He could teleport away in the middle of your combo, robbing you of that oh-so-sweet combo finisher that'd give you some breathing room. Thankfully, he targets your Spirits more than most bosses, so that was nice. He could also do a Xemnas-esque Ethereal Blade combo that could come out of nowhere but thankfully was blockable, a kind of shadow-thorn-darkness-pool-thing that was really hard to dodge without Flowmotion, and, like Sephiroth, an attack that could bring you to 1HP. However, Black Coat's version is even worse - it converts the stolen health into HP orbs, which the boss can then heal itself with! Flowmotion was practically required to stay out of his range, but all you had on that front was a low, circular wall. An annoying boss for sure.
Honourable mention goes to Ansem (Xehanort's Heartless) in the same game. The flying portion was very annoying and his attacks were hard to dodge, and the second phase in the corridor was HELL - He had so many instant-kill moves it wasn't even funny. They were almost all unblockable, too. The only reason I didn't give Ansem an actual place was because he was really easy if you had Triple Plasma and Meteor Crash.
4) Jack Norman, from Resident Evil: Revelations.
Finally, a game that's NOT Square Enix! Seriously though, Norman is, HANDS DOWN, the hardest boss I've ever faced. At first he's quite slow, so you think, "this'll be easy" - NOPE. Norman can teleport behind you, and if you don't use quick-turn to get into position to shoot him IMMEDIATELY, he'll murder you. What was really annoying about the teleport was that your hit marker would disappear even when he was right in front of you, briefly. This made me waste so many goddamn bullets. And then, later in the fight, he would create clones of himself. They couldn't hurt you, but they were confusing as hell, and, like before, if you took too long before identifying and shooting the correct body, he'd murder you. When Norman does hit you, which is inevitable, it's almost always a knockdown strike, forcing you to button mash to regain your footing while he sets up his next teleport. This was the only boss in the game that forced me to change my weapons halfway through the fight, because all my guns were empty before long - not only because of his brief invulnerability when he's about to warp, but because he has so much HP - I swear, when I finally beat him, about 10 minutes had passed. I died about four times fighting him, too. Overall, an appropriately challenging final boss for one of the most difficult games I've ever played.
Got your own? Tell me!
1) Ul, from Valkyrie Profile 2: Silmeria.
Most people nowadays don't know what Valkyrie Profile is - basically, it's a side-scrolling/puzzle platformer RPG, but then goes into a kind of turn-based battle if you touch an enemy, kind of like Final Fantasy (It's made by the same company; go figure). Anyway, one of the first bosses was an archer called Ul. Looking back, I made the fight WAY harder than it should have been because I'd pretty much never played a large video game back then. HOWEVER, Ul was a huge difficulty spike from what the game was like up to that point. If you know how Valkyrie Profile works, then you know that each enemy has a unique attack radius, and as long as you managed to keep away from it every turn, you were free to drink potions and buff your characters and what have you. Most common enemies has a tiny sphere - Ul's sphere took up the entire battle area. Like, the WHOLE thing. There was maybe like a tiny strip where you could retreat to for a turn but it didn't really matter, because he could follow you. On top of having no breathing room, he had all kinds of elemental bow attacks that, depending on your character, could kill you in about three shots. Remembering that you have no room to heal up in this fight............You see where this is going.
Other Valkyrie Profile fans will argue that the Ethereal Queen is harder. She is. MUCH harder. But I never unlocked that particular bossfight, so I can't comment.
2) Sephiroth, from Kingdom Hearts 2.
You can see the Enix Games trend I got going on here. Basically, if you didn't have Counterguard, Second Chance/Once More and Berserk, as well as ridiculously high HP and MP, you were f*cked. You didn't have the ever present meat shields of Donald and Goofy in this fight, either. It was just a 15 year old boy with a key up against the One-Winged Angel himself. Seriously, Sephiroth didn't even need to complete his combo to kill you - each hit shaved off about 1/10 of your HP bar. He could also teleport to where you couldn't guard against his attacks, shoot freaking meteors at you, suck you into a flaming pillar and - here's the coup de grace - Knock you down to 1HP in a single attack. To top it all off, he was ridiculously fast and unpredictable, and to this day, he remains one of the only Kingdom Hearts bosses I've never beaten.
3) Anti Black Coat, from Kingdom Hearts: Dream Drop Distance.
Continuing the Enix trend here. Interestingly, I never actually lost to this boss - he was just a b*tch to fight. He could teleport away in the middle of your combo, robbing you of that oh-so-sweet combo finisher that'd give you some breathing room. Thankfully, he targets your Spirits more than most bosses, so that was nice. He could also do a Xemnas-esque Ethereal Blade combo that could come out of nowhere but thankfully was blockable, a kind of shadow-thorn-darkness-pool-thing that was really hard to dodge without Flowmotion, and, like Sephiroth, an attack that could bring you to 1HP. However, Black Coat's version is even worse - it converts the stolen health into HP orbs, which the boss can then heal itself with! Flowmotion was practically required to stay out of his range, but all you had on that front was a low, circular wall. An annoying boss for sure.
Honourable mention goes to Ansem (Xehanort's Heartless) in the same game. The flying portion was very annoying and his attacks were hard to dodge, and the second phase in the corridor was HELL - He had so many instant-kill moves it wasn't even funny. They were almost all unblockable, too. The only reason I didn't give Ansem an actual place was because he was really easy if you had Triple Plasma and Meteor Crash.
4) Jack Norman, from Resident Evil: Revelations.
Finally, a game that's NOT Square Enix! Seriously though, Norman is, HANDS DOWN, the hardest boss I've ever faced. At first he's quite slow, so you think, "this'll be easy" - NOPE. Norman can teleport behind you, and if you don't use quick-turn to get into position to shoot him IMMEDIATELY, he'll murder you. What was really annoying about the teleport was that your hit marker would disappear even when he was right in front of you, briefly. This made me waste so many goddamn bullets. And then, later in the fight, he would create clones of himself. They couldn't hurt you, but they were confusing as hell, and, like before, if you took too long before identifying and shooting the correct body, he'd murder you. When Norman does hit you, which is inevitable, it's almost always a knockdown strike, forcing you to button mash to regain your footing while he sets up his next teleport. This was the only boss in the game that forced me to change my weapons halfway through the fight, because all my guns were empty before long - not only because of his brief invulnerability when he's about to warp, but because he has so much HP - I swear, when I finally beat him, about 10 minutes had passed. I died about four times fighting him, too. Overall, an appropriately challenging final boss for one of the most difficult games I've ever played.
Got your own? Tell me!