I have a thoroughly-planned, start-to-finish and contained rp that's pretty simple in structure, at least as I see it. I may bring it to this forum if there's at least five people interested in the general plot, regardless of whether or not they will join and be committed throughout, for the purposes of this thread. It was popular on another forum for being something participants considered a fresh idea.
So this is a competitive role-play. You are a Pokemon in a Pokemon town (in the way you might imagine one in Pokemon Mystery Dungeon) working in retail for one of two small stores during a very important day for business. These two stores are in essence identical, save their aesthetic and a few key goods. Your boss really, really doesn't like the other store because they think the other owner copied their idea of a business. To get back at them, they pawn you and your co-workers to out-sell them, while at the same time doing what you can to sabotage their sales.
It's a basic plot with a story that has a high number of events to switch things up once goals are met. As the day goes on, the gimmicks your boss wants to employ get more grand, setting themselves up for the other team to try and topple you down. On the topic of sabotage, in order to keep an element of surprise from players themselves on the other team, I will communicate to your two lots in separate group PMs, so those I assign missions and orders can collaborate together on what you want to do and how you want to get it done. I'll even have separate group writing pads if you guys want to do joint posts, which are apparently very popular for this forum. You just have to never specifically mention, even in a character's thoughts in the IC thread, what your mission is.
I'll also have a point system for individual employees, to encourage competitiveness amongst yourselves with creative actionsand hardcore brown nosing as well as deterring actions that would otherwise have realistic consequences, like flat out vandalizing.
This is strongly rooted on you committing to your characters and developing them and their relationships as the day goes on. This is basically Social Interaction: The Roleplay. So, what say you? Does this appeal?
So this is a competitive role-play. You are a Pokemon in a Pokemon town (in the way you might imagine one in Pokemon Mystery Dungeon) working in retail for one of two small stores during a very important day for business. These two stores are in essence identical, save their aesthetic and a few key goods. Your boss really, really doesn't like the other store because they think the other owner copied their idea of a business. To get back at them, they pawn you and your co-workers to out-sell them, while at the same time doing what you can to sabotage their sales.
It's a basic plot with a story that has a high number of events to switch things up once goals are met. As the day goes on, the gimmicks your boss wants to employ get more grand, setting themselves up for the other team to try and topple you down. On the topic of sabotage, in order to keep an element of surprise from players themselves on the other team, I will communicate to your two lots in separate group PMs, so those I assign missions and orders can collaborate together on what you want to do and how you want to get it done. I'll even have separate group writing pads if you guys want to do joint posts, which are apparently very popular for this forum. You just have to never specifically mention, even in a character's thoughts in the IC thread, what your mission is.
I'll also have a point system for individual employees, to encourage competitiveness amongst yourselves with creative actions
This is strongly rooted on you committing to your characters and developing them and their relationships as the day goes on. This is basically Social Interaction: The Roleplay. So, what say you? Does this appeal?
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