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- Seen Jul 24, 2016
Luka when I try to catch a pokemon I´d like to make the pokeball size in battle a little smaller, is it possible? Ty anyways, It just a personal preference ty very much.{:3}
So I am using 160x160 sprites for my game, which is the standard size for Pokemon Essentials. I recently tried using the Elite Battle script, which uses smaller sprites. Because of issues I was having, I decided to stop using this script. There's a part in that script that is something like
USENEWUI=True
I switched mine to false so that I am no longer using the Elite Battle System. When I test my game and go into battles, it no longer uses that UI, but my Pokemon sprites are huge! Is the easiest way to fix this just to delete the whole EB script? Or what else can I change?
# Various config constants used for sprite scaling
# used to scale the trainer bitmaps to 200%
TRAINERSPRITESCALE = 2
# used to scale the Pokemon bitmaps to 200%
POKEMONSPRITESCALE = 2
# used to scale the backsprite for battle perspective
BACKSPRITESCALE = 2
No idea. I'm guessing you'd have to alter something in the Trainer AI.What should I Change in your scripts when I want to give the trainer an order? I want to use them their best pokemon at the end.
Read the opening post.What should I do that the trainer is talking why sending out his last pokemon?
1.) What should I Change in your scripts when I want to give the trainer an order?
I want to use them their best pokemon at the end.
Luka do you know how I can fix a bug(not really a bug but weird) :
When The enemy uses moves like Peck and Gust It will focus the enemy even though the enemy was the one attacking me.
Note: Sorry Horrible english
Ty for info.. I didnt know that...This is a known bug. Not sure if he has a fix yet.
I just downloaded this and it works! Thanks a lot, Luka ^^ Just want to ask, is there any plan for adding triple and rotation battle?
I don't yet exactly know what's causing this issue, but I have noticed it. I'll look into those specific animations more closely, and try to come up with a solution.When The enemy uses moves like Peck and Gust It will focus the enemy even though the enemy was the one attacking me.
You can always try to edit the Transitions script section, to include some game_switches shenanigans that'd toggle the specific VS transition. Or you can have your trainers be different trainer types, and have the graphics for only the one VS transitions (as is suggested).I was wondering what I would do, if in this one specific case, it chooses a different animation, preferably one that emphasizes the fact that this character is quite literally a mirror image of yourself?
If I had all the possible battle backgrounds and bases, I'd include them in the resource pack. What I've included are the only public resources I could find, that fit the required formatting. You can always try to find/make the missing resources yourself.the Battlebacks in the UI download are incomplete. I've gotten errors from missing the Underwater Battlebacks and playerbaseIndoorB.
Do you have the rest of the battlebacks? if you do could you upload those too?
Weird, don't know what happened there. I've updated the main resource pack with the fixed v16.x pokemon.txt. Alternatively you can just grab the file from here.When I use your pokemon.txt all the pokemon will have no ability...
This is a problem with the v16.1 editor, not EBSHey Luka,
I've a big problem with your great elite battle system.
When I use your pokemon.txt all the pokemon will have no ability...
I even tried to copy your pokemon.txt in a fresh Pokemon Essentials v.16 and there the pokemon won't have abilities as well.
What can I do?
Thank you my friend.