Possibly. I'm trying to see if I can get link multi battles working in the Battle Tower, so that'll probably be the link feature provided.
Once it's out, it's out. I don't want to break compatability again. I really hope it's done in a year.
Thank you! You won't be disappointed!
Unfortunately not. The work I'm putting into the new battle engine will make it worth the wait, though.
Thank you!
I really hope so.
I've never played a randomizer myself, so I'm not really sure what people expect from one. I randomized the Pokemon Spawns and the trainer Pokemon; is that what people usually do?
I'm glad you enjoyed it!
I've never been able to replicate that bug myself in the demo, but it shouldn't happen anymore once that full game is out.
Thank you!
Cool
And another update on my progress. I've been working hard on the battle engine, and here are some of the features that I've completed so far! Unfortunately, right now the engine relies on Pokemon Unbound to function properly due it's reliance on Unbound's graphical assets. In time, the engine will be updated to stand on its own, without Unbound. The repo for the engine can be found here:
https://github.com/Skeli789/Complete-Fire-Red-Upgrade.
Credits to Ghoulslash for the Z-Move atttack animations; golche for the particles.
In the video above, the AI was given controller of the player, which is why I wasn't selecting any of the moves myself.