• Our software update is now concluded. You will need to reset your password to log in. In order to do this, you will have to click "Log in" in the top right corner and then "Forgot your password?".
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.
Т
Reaction score
0

Profile posts Latest activity Postings About

  • yeah i know they waste almost the space of the alistair tiles maybe not in the tileset but inserted in the block edite and as for weslays i dont know never used them jsut saw you used the pallete of it thats why i mentioned it
    Well, I don't know whats going on, but all of my scripts are messing up at the farm. I may need to look at it when I'm not in pain, so if you would like the rom, just tell me.
    i know what you are saying:D:D
    well i think you used the pal of the mountain from the marnian project from WesleyFG
    why didnt you use that mountain too than would had maybe lookd better than
    yeah those tiles look good that screen is from raging fury right??
    they only thing i don't like on raging fury is the mountain tile...but well if you like it thats good:)
    and the idea seems good too with the islands make it like first theres nothing and you live in another island and have to travle to the others coz there are some pokemon raging or something
    would you mind to show me the tiles you want to insert???
    and something use maybe another set of tree not just one that looks way better
    i think those tiles look good but i would maybe change the tree tiles but not chnaging the pallete of them they have their own flow i think and i would make an mountain tile where are grass on it too like i have to make it look better when it connects with grass tiles and i would chnage the mountain entrance coz that one dont fit i think
    The mapp looks good:)but there is still something that bother me dont know why the grass pallete maybe or the pallete of the trees but as i can see its more like an autum base right?
    but ayways it looks good:) just the lab should be replaced:D

    i have problems with both behavior bytes dont know why
    well but i still think your really better than me in ampping(i think were both starting to be modest and just say no your better)XD
    okay show it me...well after it is an test map i think there will be not that really show effort in making it(i dont put effort in tset mapps either that why i think this)
    but yeah show me i wanna see.
    at tileinserting i dont need help oz i think i am pretty advanced in it its almost one year that i am inserting....
    but the only thing with i have problems is the block editor(you know that which says what a tile does like animations from grass , or the reflection in the watter and such)
    yeahhh thanks:):):)
    it taked me those 2 days to do it:) but it was worth it i think but i think you still mapp better than me and you tought me some things in mapping too so you'r kinda my mentor:)
    and i think it looks better because of those tiles...and to tell the truth when the old rom screwed up with the alistair tiles i was a little happy to coz i started to hate those tiles there son't know why but eveyrone started to use them(not that they are bad)but i think theyre fit more in rpgxp or something and i just submitted it on deviant art:D
    and i will start the first route now but one question...there will be the entrane to the first forest would you say to use as for the forest entrance the r/s/e entrances or somehting else??
  • Loading…
  • Loading…
  • Loading…
Back
Top