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Recent content by aar2697

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    Do Fakemon enhance the experience of Pokemon hacks?

    As long as they're designed well, I'm all for Fakemon. However, make sure they fit in with the game. Like they should be in a separate region or in a certain part of the region. Fake legendaries are cool too. I have only one Fakemon in my hack, which is a legendary. Do what you want.
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    Survey: What's your favorite Emulator

    GBA - VBA PS1 - EPSXE PS2 - PCSX2 GC - Dolphin DS - No$GBA
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    The Last Game You Completed

    Spyro the Dragon. That was probably a couple months ago. I don't play video games a ton.
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    Survey: Did you create your account for ROM Hacking?

    I am not sure. I might have, but I know I didn't start ROM hacking until 2011.
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    Why Firered?

    "Is it easier?" Yes. I tried making a ROM hack with Emerald. The ROM slowly degraded over time as I continued to hack it. It came to a point where the music was starting to get all messed up and such. It might be because I was repointing in wrong locations in Advance Trainer, but the problem...
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    Script Help Thread (DO NOT REQUEST SCRIPTS)

    Figured it out. The character I was using for the script wasn't working right for some reason. I'm fine now. Sorry if I wasted your time. Edit (3rd time now, probably): My gender checker ASM script I wrote myself works! It was pointless because XSE already has a checkgender command, but I...
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    Script Help Thread (DO NOT REQUEST SCRIPTS)

    karatekid552, I have been adding 1. Again, it works on a clean ROM but not my hack. The ASM hex data is placed on an even address. It ends with a 0. So, the offset referenced in the XSE script ends with a 1.
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    Script Help Thread (DO NOT REQUEST SCRIPTS)

    I am having much trouble with the callasm command. I believe it's because I installed JPAN's hacked engine. callasm works with a clean ROM, but it doesn't work on my hacked ROM (the game crashes), which I've been working on for a very long time and have ZERO motivation to move to a new ROM...
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    Pokemon Project Ice Blue {Now Recruiting!}

    Username: aar2697 Skillset: Everything except ASM (well, I have a basic knowledge of ASM), although I'm not the greatest spriter. Applying as: Music programmer, scripter Experience: I have been hacking for almost two years. I am very fluent in scripting and can do some creative stuff with...
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    Research: FireRed: Map Headers and What They Mean

    After a 7 month break, I have finally returned to ROM hacking. Today, I have finished learning about all the bytes in the map header. I am hoping this information will be helpful to you all working on your ROM hacks. You can see the map header by pressing CTRL+H while you are in the header...
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    Help Thread: Map Rating/Review Thread

    @CapnCrunch Review: Ice Path Troll The map looks very interesting. I don't know the game, so I don't know the objective of the path. Make sure the encounter rate isn't too high, by the way. :D The way you laid out the trees looks very natural and neat at the same time. If you can slide over...
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    Quick Research & Development Thread

    Some fun music hacking info.. There are fanfares (I guess I'll call them that) and songs. The difference between them is that if you start a fanfare on one map and go to the next, the fanfare will overlap with the new music. It will sound like a blended mess. If you insert a music track that...
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    I did everything you said, but there is no battle music when facing against any trainer, even...

    I did everything you said, but there is no battle music when facing against any trainer, even ones I didn't modify. Huh..
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    Script Help Thread (DO NOT REQUEST SCRIPTS)

    Put an "end" after the trainerbattle line. Give a Person ID to the person you're battling, which is a flag so make sure you set it appropriately, and put setflag 0x[p.id] after the hidesprite line in the script. This will permanently hide that character rather than them reappearing. I don't...
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    How do you like to start (making a rom that is)

    I start off with making the world map. Then, I come with the basic story and build from that as I work on the game. I make my maps piece by piece; I do not do the city and all of the interiors at one time. I'll make the outdoor of the city, do all of the events outside, then map one building...
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