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Recent content by awipe1

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    [Other] XSE not working with Windows 10

    So I'm not sure if this is the issue or not, but I've recently upgraded to windows 10 and now whenever I try to use XSE it automatically crashes. So once I open it, It's open for literally a second and then it crashes and says "A whole new scripting experience has stopped working". Any idea...
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    [Other] XSE not working with Windows 10

    So I'm not sure if this is the issue or not, but I've recently upgraded to windows 10 and now whenever I try to use XSE it automatically crashes. So once I open it, It's open for literally a second and then it crashes and says "A whole new scripting experience has stopped working". Any idea as...
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    Help Thread: Quick Questions & Answers

    So this may seem complicated but this is what I do. I make a copy of my game. (So we have version A of the game and Version B and currently both versions are the same). On version A, change the type of the pokemon you want (in this case) to be anything different. It doesn't matte as long as it's...
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    Help Thread: Quick Questions & Answers

    Does anyone know a decent guide/tutorial to use Door animator? I need to know how to use this, but it's super confusing.
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    Help Thread: Quick Questions & Answers

    Hello I'm adding new tilesets right now and I'm having issues with the palettes. Few Questions: 1) Are there any tilesets I should not be changing? I'm asking this on the off chance that there is a tileset that I change and that ruins the whole game, kinda like accidently using certain flags...
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    Sierra's MEGA-HUGE XSE Scripting Tutorial

    Well here is my issue. So I have a giant map with roughly 25 OWs (all trainers) and so I've been adding trainerbattle offsets to them. Let's just use Route 1 (1.1) and Route 1 (1.2) as examples. Most of the scripts (I would say four of them) are in Route 1 (1.1) and the other 12 are in Route 1...
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    Sierra's MEGA-HUGE XSE Scripting Tutorial

    Hey does anyone know if there is a scripting limit per map? I have roughly 16 scripts on my 'Route 1' in my game and when I add one more the game freezes whenI walk into Route 1. Anyone know why?
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    Help Thread: Quick Questions & Answers

    I'm not 100% sure but I don't believe it is. When you get traded a Pokemon in game, that Pokemon has a preset Pokemon ID (Stats and such) but when you get given a pokemon by the Givepokemon command, it generates a random ID. Maybe with some ASM code it is possible but I don't think it's a simple...
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    [Other] Map stops working when I add an offset

    Is there a script limit for different maps? I have this one Route (For the sake of this explanation let's call it Route 1). So on Route 1 in advanced map, we have Route 1 (1.1), Route 1 (1.2) and Route 1 (1.3). Overall I probably have roughly 16 Scripts scattered around these three parts of...
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    Help Thread: Script Help Thread

    Is there a script limit for different maps? I have this one Route (For the sake of this explanation let's call it Route 1). So on Route 1 in advanced map, we have Route 1 (1.1), Route 1 (1.2) and Route 1 (1.3). Overall I probably have roughly 16 Scripts scattered around these three parts of...
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    Changing the Backsprites in FIRE RED (for beginners)

    I forgot I made this tutorial I was looking for a tutorial for backspriting and found my own! :P
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    Tool: Hopeless Trainer Editor

    Just tried it, It works well! Great work!
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    JPAN's Hacked Engine for Dummies Tutorial

    Thanks for the help. I've already messaged him, and I got nothing. I haven't worked on my game in a year and wasn't sure if we was still active on this website.
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    Help Thread: Script Help Thread

    Okay but I don't think you understand. I need the OW to run up to the Trainer. That won't happen if I just make it 0x1 instead of 0x0. I guess another way of fixing the problem is asking this. While using JPANs hack Applier, is there a way to make the Trainer run up to you without having the...
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    JPAN's Hacked Engine for Dummies Tutorial

    Hello The thing about your suggestion is that pretty much every trainer in my game is going to be using this formula so I need to make it as short as possible without using many flags and taking up as little data as possible. I guess another way to make this work would to be to ask this...
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