• Our software update is now concluded. You will need to reset your password to log in. In order to do this, you will have to click "Log in" in the top right corner and then "Forgot your password?".
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.
A
Reaction score
238

Profile posts Latest activity Postings About

  • thxs
    Also, for the ASM on that post, do I just have to change the offsets of the things there?
    Or do I have to change the registers also?
    thxs again
    Hey azurile I was wondering if you can show me the thread that has the expansion of items for fire red as well as TMs
    Actually both game routines are quite similar but somehow they use different way to do the pocket and HM icon field. I almost done the expansion, still figuring how the bag recognize HM, probably the hardest part.
    Thx for ur help, btw did u meet this problem? The HM icon simply not working
    Hi, I saw ur hack solved 3 digit TM number problem(No120 instead of No?0), would u mind telling me how do u fix that?
    I didn't notice Spherical Ice wasn't the mod anymore xD.

    Fixing small errors like this is as simple as two clicks if people gets involved on helping fixing them. I'm the current admin on WaH (maybe it sounds familiar hahaha) and we do that all the time. People reports, Staff fix XD
    anytime and thanks i figured out thanks to lance that im missing a 0xpointertotext? or whatever that is woudnt that just be the mega evolution code
    hey azurile13 i have a question that hopefully you can answer so im working on my hack and im at the point where im editing the 8th gym leader and i want him to mega evolve his pokemon so i changed the var from 4001 and 4002 to 4011 and 4012 and also assembled it and all the megas work at the moment except for the primals for some reason and heres the question i want to ask you

    so im currently trying to compile my script

    #org 0x900000
    setvar 0x4011 0x34
    setvar 0x4012 0x35
    trainerbattle 0x3 0xTrainerID 0x0

    so the question is why wont it compile i changed the ID to the hex of the trainer and it wont compile and also along with this question do i need multiple of these script for the multiple mini-bosses i may be adding

    i know i wrote alot and im sorry for that but i am hoping you can answer these questions thx again and good luck with your hack it looks awesome btw:)
    T
    My implementation was supposed to set the 'effectbyte' to its appropriate value again by rerunning the battle script again for the second strike. I don't remember whether the effect was working for the second turn or not, but it was intended. You can try re-inserting my routines on a Vanilla Fire Red Rom again, then if, the secondary effect doesn't activate on the moves, feel free to post your fixes on the main thread yourself, since now I'm hacking primarily with C and won't be contributing to the Move and Ability resource threads.
    I understand a bit of ASM and BS so yeah I may have to look into it some more thanks anyway and also I've been reading stuff regarding the habitats and it Dosent seem to work because when I try to expand it via PGE it adds the pages but some Pokemon from the other habitats that are not from the grassland habitats enter there and then when I try to put the expanded mons in the habitats it literally replaces the mon instead of adding it so if u know what I'm doing wrong can u teach me
    So for example the main routine of Stance Change says that the ASM must go to this address 046064 does that mean in fire red I also write it at 046064 or is it a totally different offset sorry to ask but if it is different can u tell me the offsets that are different so I can add this to my base it would be a great feature/ability to have
    Hey azurile 13 I have a question I was looking in your base and I saw something that really caught my eye above all other things which is the aegislash form code in fire red I've been trying to search for it for so long is that code actually available on the PC or is that one of the random textboxes u put out there
    I made it for one of my side projects, I would appreciate the credit :)
    Hello, I saw that your firered hack uses rse styled rocks underwater so I want to share this rocks with you. Don't ask me why I come out of nowhere to give you this, I don't know myself...
  • Loading…
  • Loading…
  • Loading…
Back
Top