Hi, a question.
To show an image in BG0, I want to write the tiles and tilemap into VRAM and pal into the pal buffer.
However, this way has an obvious problem that the BG map will be drawn almost instantly, but the pal won't be copied to the PALETTE RAM instantly. Therefore, there will be a short period of time within which the image will be shown but the palette won't be correct. Do you have any idea of this kind of issue?