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  • Hehe, hay C.A., things kinda went crazy while you were gone... but we got it under control, welcome back!
    Hey man.
    I was visiting your profile and noticed we weren't friends, so I sent a request- so make sure you except it :P
    Good luck as always with your game.
    Haha, I played rhuan's demo, for a one hour battle system it was pretty good xD
    You're lucky to have him!
    Umm... It just needs to be things like notes, updates you've posted, and things you have implemented in the game. I'm writing a review for the game as is, so...

    I'll need it by tomorrow, or Thursday at the latest. Issue two will probably be coming out late on Friday.
    Ummm, yeah, despite any reluctance I may have about it, I still have to review your game, as you may have already figured out from my signature. Due to the heavy dispersion of information over the pages of your thread, do you have a "update record" kind of a thing that I could look at for my review?
    I see.
    Don't worry, I don't mean to sound like an ego maniac, but I would call myself an expert in the field of mapping :)
    I'm actually putting the finishing touches on a 160x160 I was working on all day, just to present to you.
    Hey, umm.. I was thinking about applying for Concept Cartographer, for your game, Lost World.
    Now, I realize that nobody has made the cut...
    The real reason I'm posting here is to ask if you're cool with full maps, made in something like A-Map, or RMXP... (And by full, I mean large, 100% completed maps, not just the basic concepts of them)
    Also, if so, can you describe more of what you want in mapping (i.e. mountainous, natural)
    And if not, can you show me an example?
    Thanks
    thank you thats very helpful to include the sphere program with it, i wonder how much space it will take up on everyones hard drives from the look of the game i think it might be quite alot! not to mention on your and everyone else in your teams computers as well. *ponder*....*ponder*....
    Ahh, IC, okay, excellent excuses xD.

    When you say script writing, do you mean the game script (as opposed to -code-...huge difference)? Ehh, unless you're cutscene-driven with the NPCs talking nothing but trash, I'd suggest you outline first...what I mean is that, well, what I do is that once it's all written in my head (not having anything figured out beforehand is the formula for disaster), I write something, an Outline being the most helpful. Basically, every event in the game gets told unelegantly in sequence for development purposes only...it really does help because it helps you make sure you covered everything when you are writing the script. Unless that's what you meant when you said it was all on paper...

    Yeah, keep me posted, please (I can't check EVERY topic ALL the time...too busy). I'll zip you a FR once I lose one xD...
    Hey Captain Arcane hey so I update my pokemon mercury thread if you want to check it out you can I know someone like you is always busy so I will understand if you don't want to take a look at it. :D
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