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  • Nearly all anyway. Everything I told you is nearly all, I still need to find the rest of the bosses yet... Curses... Can't do it today or tomorrow...
    Sorry, I was busy yesterday, so no. I think I have done all the graphics for now. Time for the part I was avoiding - HEX.
    Because I don't know how to repoint sprite data in Kirby yet, let's start small... I'll replace it with something simple first, like a square, to test it. As some things in unlz can trick, as I found 2 different tilesets that contained nearly the same thing.
    More progress: I found Kirby's basic sprites. They can be replaced if using Black and White, but only if the new one is the same pallette as Kirby.
    The pallette may be screwed, but if you check Use Black and White, the sprites look good. They can be changed, if more knowledge was gained.
    It could, but I can just recolour any new things with them colours, to make it fit. All of the Sub Game menus are in unlz, so we can make them easier to read, and change the pic.
    Not really. It does work, but the pallettes messed up, and the sprites are a little too... Uhh, I did find the Sub Games intro for the Bomb passing thing though, but the pallette is once again screwed.
    It is very small progress, but it is a start. The enemies coud theoretically be changed by unlz, but that is if it looked at every offset, which I think it may... But I am not sure.
    I've made a small start. In Tile molester, i was ab;e to change Beams picture in Nightmare in Dream Land to that fo Fire, but that was very simple and easy. I also changed the name that appears in the bottom left part of the screen to Fire too, butthat was simple Copy and Pasting in Tile Molester.


    All I need to do is find out how to change the Beam Stars to Flames, as well as the Pause Description, and we can change Powers.
    Also, i learnt in Tile Molester that small random dots of colours that are to the left of the pic I will send you affect the pallete:
    [IMG]
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