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  • oh did you know your titlescreen is appernently:
    "a generic background, with cheesy font effects overlayed "
    -----
    So how have you been Cilerba?
    Spoiler:
    i mean the "Pokemon" like how yours is blue and shiny, i saw a tut while back to do something like that
    Yeah that was just the background, I agree its a bit much. heres the other bg i tried.
    Spoiler:
    I see. Did you import the resources all at once? If you do it one at a time and test regularly, we should be able to narrow down the culprit. So you can safely add all the graphics and audio at once, since they aren't a problem, but after that try importing all the maps but no scripts, and see if the error appears then. If not, maps are safe, and import major scripts one at a time. So first the menu, then test, then all the miscellaneous scripts, then test. At some point, one of those should throw the error. And just to be 100% safe, test the kit you're transferring to again before importing anything to make sure it actually works.
    R
    Hmmm... ... ... I recognise that VM.
    Oh, sorry, misunderstood you there. I thought you were saying that you just transferred it again. My bad. Hmm...what was the first error you were getting by just copying over PokeBattle_ActualScene? Maybe that one will be easier to fix?
    Hey Cilerba,
    Im just wondering who made you titlescreen and how i guess?
    Im praticing making titlescreens, though my style is the reg logo, anime-style pic of the pokemon, and some sort of gradient/pattern background.
    Sorry if this is a bother.
    When you transferred the project, was it to CNG's kit or another version of Essentials? And was it the same version of Essentials you were using before (or was it the one I sent you)?
    It probably isn't, but it's still possible (assuming it's a problem in the Pokemon.txt file). Did you try moving the maps out one at a time yet?
    really? then it may be a problem with an event or a PBS file. for example, calling a non existent trainer in an event (even though it's not autorun) on any map (even if it's not where the player starts or last saved at) can throw an error. So there may be a problem with an event on one of the maps. I'd say drag the maps one at a time out of the kit and somewhere else temporarily and see if removing any of them causes the error to stop.
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