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I have run into a bit of a problem while designing my UI.
Old UI:
New UI:
I have begun to shift my game away from the official Pokemon games by implementing a real-time overworld combat system, where the Trainer and Pokemon move around the map together. I'd gotten the idea for most of how...
Just a quick cap from the current test room of Saints.
The idea is that you can click-and-drag on the Pokeball on the bottom left and summon your Pokemon onto the field.
@Luka S.J.: That looks amazing. The video made it look as if it lagged a little, though.
Work has slowed a bit on it, partially due to having to continue to expand my tileset as I go along and partially due to a few external factors, but I've so far managed to get about 25%-30% of my maps done, including one of the large cities and three of the smaller towns, as well as Routes...
Is it possible to make a Pokemon switch to an alternate form depending on what the terrain tag you're standing on is? For example, swapping all my water Pokemon to look like they are half-submerged when I'm surfing on a tile with the Water tag.
Maybe have it change when a certain switch is...
UPDATE: Added new screenshots of the introduction, and it looks like I might be getting close to being able to release a beta/demo (of course, it would be an incredibly small part of the game, but it would be good to show some basics about the game).
Also started updating a few of the graphics...
Hi, I just wanted to thank you for all the work you're doing helping people with Essentials. The Wiki and the thread has been an incredible help to me, and countless others! Thank you!
A bunch of screens for Pokemon: Saints. Includes the updated sprites of the player and Lili, the first version of the Pokemon Center interior, part of the wilderness (which has trees that need to be fixed), and a couple of updated battle screens, including an example of messing around with the...
Is it possible to stop the Pokemon from bouncing when it is your turn on the battle screen, but not the health/status box? I'm assuming it is a simple bit of the script, but I can't for the life of my figure it out.
Almost right. There are quite a few Ranger Pokemon sprites, but they are missing a few key Pokemon (often the middle evolution. There is Weedle and Beedrill, but no Kakuna!), as well as only scattered Pokemon from the three Pokedexes. However, I recently decided to correct this by shifting them...
Unfortunately, KingCharizard is right - I'm still barely a novice at scripting, so most of what I've done is through images and eventing. Although I may seek the help of a scripter in the future to make a few modifications, as well as clean up a few scripts. But thanks for the support!
May I...