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  • Ok, we got some good stuff. Here is the latest patch.

    I know it's a two file but just open it with lunar and it works fine.
    1. The exam script can't happen until you release Darkrai, If you don't release Darkrai, then the game will go haywire. (Events not happening...) That way, we make the player release Darkrai if he wants to go to the next town.
    2. We just need to give it a fresh update.
    Thanks. I'd say the pokeball scripts, the exam script. (you no take exam til you release darkrai)
    AND...... (let me think).... mom explain script...
    In new game, when you go downstairs, Could you make the mother to approch to you to give the Cell Phone....? And When the player is outside, make sure that the Prof. Oak's lab is closed. After receiving the Phone call from Oak, make the lab's door open.... And after picking up the pokemon you choose, let the rival choose his pokemon but don't let the rival battle you when you're attempting to go out the lab.....
    Hey, i took a look at the mom's script and i noticed some errors, so i retyped the script (much easier said than done) in XSE format (w/o all the freaky characters) and changed some things, put in some new stuff, and I got it to work (the main problem was that you forgot fadescreen 0x0). The reason it was looping was because you had a few errors here and there. But at least we got that problem out of the way. Well, I'm looking forward to us getting a beta out (once I input the Ivy event and all of that stuff). That could take a day or so.
    colcolstyles, my computer is being repaired. That means the sardonyx project will have to stop for a while. But by next week i'll have the computer work again and the project continues and i'll give you the latest Sardonyx alpha link...
    Could you fix the warp error in the house (just delete the guy blockin the way to the house)? We really need to start working again.
    #Dynamic 0x804275

    #org @start
    checkflag 0x210
    #define if 0x1 goto @release
    #define if 0x0 goto @move1
    release
    end

    #org @move1
    lockall
    faceplayer
    special 0x113
    applymovement 0x7F @move
    waitmovement 0x0
    #define msgbox @ivy
    boxset 0x6
    applymovement 0x7F @move2
    special 0x114
    setflag 0x210
    releaseall
    end

    #org @move
    #raw 0x11 0x11 0x11 0x11 0x11 0x11 0x12 0x12 0x12 0x12 0x12 0x12 0x12 0x12 0x12 0x12 0x12 0x12 0x12 0x12 0x12 0x12 0x12 0x12

    #org @move2
    #raw 0x10 0x10 0x10 0x10 0x10 0x10 0x13 0x13 0x13 0x13 0x13 0x13 0x13 0x13 0x13 0x13 0x13 0x13 0x13 0x13 0x13 0x13 0x13 0x13


    Script tile.
    I'm still working on it though..... I'll give you the latest link tommorrow.... I have a job for you to do but i'll tell you tommorrow.... :)
    #Dynamic 0x80410F

    #org @start
    lockall
    msgbox @1
    special 0x113
    applymovement 0x7F @move
    waitmovement 0x0
    special 0x114
    releaseall
    end

    #org @move
    #define #raw 0x11 0x11 x11 0x11 0x11 0x11 0x11 0x11 0x11 0x11 0x11 0x11 0x11 0x11 0x11 0x11 0x12 0x12 0x12 0x12 0x12 0x12 0x12 0xFE

    #org @1
    = This is Ivy's house.\pThe warped is glitched.


    Can you help? It freezes on contact.
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