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Recent content by Collen

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    Script Help Thread (DO NOT REQUEST SCRIPTS)

    I am having some trouble with a green 'S' script. Essentially, this script is supposed to show a message to the player and then have the player - along with an NPC - walk around a table together, at which point a message is displayed and the player is set free. Flag 204 is set, and if the...
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    Spriters Showcase Thread

    ^Wow... those are all very good, but I think the Pokeball in the girl's hand looks oddly positioned. I think my favorite is the boy in the middle. Is he the male player character? Before: After:
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    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    Hello. I would like to replace a trainer's graphic with my own, but I can't seem to find the number in unLZ-GBA. This is the trainer I want to replace: I'm hacking a Fire Red rom. The original sprite uses number 45 in A-Trainer.
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    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    But how do I save it at an offset dividable by four?
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    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    Alright, I need help. When I load a map, it says this: It used to be the Viridian City Gym, and I deleted all the map scripts for it. What's the problem? How do I fix it?
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    FireRed hack: Pokémon Neon

    Well, it sounds nice, but I don't get the point of telling us when you update if you don't put up any screenshots of it. Even a bitmap of the OW sprites your inserting would be nice. As for the images you do have up, I can't really tell much besides where you get stuff like running shoes. Also...
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    Script Help Thread (DO NOT REQUEST SCRIPTS)

    Try making Nurse Joy's/Team Rocket Grunt's offset farther away than Team Rocket Grunt's/Nurse Joy's. I was having the same problem, so I added a hundred to the offset to make it work.
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    Script Help Thread (DO NOT REQUEST SCRIPTS)

    Oh, right. I should probably mention that it's a Map Script (you know, in the "header" thing?).
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    Script Help Thread (DO NOT REQUEST SCRIPTS)

    ^ try putting "callstd 0x6" after the "msgbox" thing. I'm having problems with a script as well. It's supposed to make a sprite disapear after I activate the flag. But when I activate the flag (it activates inside a house) and come outside, he's still there, even though the flag is set.
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    Spriters Showcase Thread

    So, I assume I can post ravamps here? Before: After: Before: After:
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    Help Thread: Map Rating/Review Thread

    Map Name: Dial Town Hack: Pokemon Shadowed Dawn Base: Fire Red Comments: Dial Town is the second town in the game. It is located right next to Route 1 and borders the ocean. Due to it's spot on the island the game takes place on, it is often hit by storms. To the north is Route 2, and by...
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    Script Help Thread (DO NOT REQUEST SCRIPTS)

    Okay, I'm having more problems. When I give the running shoes, she disappears for a second and then runs away when I walk. If I follow her, the game crashes...
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    Script Help Thread (DO NOT REQUEST SCRIPTS)

    I don't think that's an XSE script. It looks more like a PKSV script. But, anyway, in XSE you need #dynamic 0x(offset here) #org @start
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    Script Help Thread (DO NOT REQUEST SCRIPTS)

    Need help. Trying to compile script. It won't work. Using XSE '----------------------- #dynamic 0x71F050 #org @start msgbox @talk 0x6 giveitem 0xD 0x1 MSG_OBTAIN end #org @talk = Hi. Says I need to define the perimeter for "giveitem 0xD 0x1 MSG_OBTAIN" In the tutorial, it doesn't say that. I...
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    Spriters Showcase Thread

    Get ready for the starters. #1 on the Pokedex... Poil (Grass/Flying type - Winged Viper Pokemon) Admittedly, not the best Pokemon, but it's a start.
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