• Our software update is now concluded. You will need to reset your password to log in. In order to do this, you will have to click "Log in" in the top right corner and then "Forgot your password?".
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.
Criminon
Reaction score
104

Profile posts Latest activity Postings About

  • hey bro i want some help i cant configure the mega evolution would u help what i hav uploadede 2 images in my library plz check that and help....
    Oh wow I feel like an idiot I could have used an external program to see stats.
    The pokeball code works, that's why I'm so confused on why it didn't with the IVs, but maybe its the checkers that aren't working, but the point is it does call the pokemon menu and works with which ever pokemon I use.
    And thanks for your help/knowledge its always good to see that I have a lot of places to improve in.
    Also, you got be really interested in the IV specials now... so sorry for all the questions, but how is your checker script setup?? Mine will replace the selected pokemon with the last checked pokemon, did this happen to you by any chance??
    So I just realized what you did here.... :P
    Spoiler:
    Hey, I didn't want to fill the thread by asking you questions :P
    You said that "setvar 0x8004 0x1" was the fix, did you mean taking it out, or using it, since you had that in your original script.
    If you didn't mind, I'd like to see the code, even if its just the main part that grabs the pokemon correctly.
    The problem you posted in the Quick Research & Development thread. Sorry for not clarifying things :P
    let me help you out with your problem. Here's what I did:

    step 1: add 2E E0 3F 02 02 00 2E 0C 3C 02 02 00 2E 0D 3C 02 02 00 23 00 10 0D 01 3A 2E 82 3E 02 02 00 F3 80 9A 1D 08 F0 13 54 E6 3F 08 12 40 00 28 81 9A 1D 08 on some free space, say, 720000

    step 2: Add this in some free space, too (i'll put this in 800000: 2A 00 68 3D 02 02 05 00 50 9A 1D 08 60 0B 10 0B 01 F1 XX XX XX XX 2E E0 3F 02 02 00 2E 0C 3C 02 02 00 2E 0D 3C 02 02 00 23 00 10 0F 01 3A 2E 82 3E 02 02 00 F2 10 0D 01 3A 2E 82 3E 02 02 00 F3 80 9A 1D 08 F0 13 54 E6 3F 08 12 40 00 28 81 9A 1D 08 Replace the X's with your offset. No plus one is needed. its just a battle script not an asm routine.

    so it will be 2A 00 68 3D 02 02 05 00 50 9A 1D 08 60 0B 10 0B 01 F1 00 00 72 08 2E E0 3F 02 02 00 2E 0C 3C 02 02 00 2E 0D 3C 02 02 00 23 00 10 0F 01 3A 2E 82 3E 02 02 00 F2 10 0D 01 3A 2E 82 3E 02 02 00 F3 80 9A 1D 08 F0 13 54 E6 3F 08 12 40 00 28 81 9A 1D 08

    In a hex editor, go to 2d70C, and then replace the pointer there to where you put this: 2A 00 68 3D 02 02 05 00 50 9A 1D 08 60 0B 10 0B 01 F1 XX XX XX XX 2E E0 3F 02 02 00 2E 0C 3C 02 02 00 2E 0D 3C 02 02 00 23 00 10 0F 01 3A 2E 82 3E 02 02 00 F2 10 0D 01 3A 2E 82 3E 02 02 00 F3 80 9A 1D 08 F0 13 54 E6 3F 08 12 40 00 28 81 9A 1D 08.

    So, I put mine in 800000, so, I'll put in 2D70C, 00 00 80 08. And, then, after that, go to 2D7C4, and then do it again.

    PS: if I didn't make myself clear, ask away!
    Hello there! Are you a ROM hacker? I am extremely sorry to disturb you, but would you like to join my small hacking team?
    Dude your sprites are wicked!
    You really have talent, could i use a few of your sprites for my hack?
    Credits would be given of course.
    I just do them for fun. I haven't made one in quite a while. The most recent one was the pandoom, and the devolutions. I've been working on a custom game lately. I might get around to spriting pokemon again, I just kind of wanted to put most of my work in one place. I have a lot more of it, and I might post it later though.
  • Loading…
  • Loading…
  • Loading…
Back
Top