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Curt_09
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  • ok, well idk the number for the murkrow script, theJambo scripted that
    i wanted the script tiles between the trees leaving the route
    and the lady to walk up and pull you
    ok cool, if you dont mind, can you give me constructive critism on it on the thread if you get the chance to? i wanna make this hack as good as can in the eyes of many
    hey, since you were the first person to comment on my thread (Golds adventure) i just thought i would tell you that i released a demo of it (with day and night implanted)
    Great! Glad to hear it. So do you have any particular sound in mind, or should I do up a quick battle theme in a couple different styles and let you decide from example?
    Hi, I've been following Faze's progress for a while, and I'm very excited for its release. If you'd like to use original compositions for the game music, 8 bit or otherwise, i'd be more than happy to provide all of that for you. I'm an experienced producer of music of all types, and I really want to help out any way I can. I can write songs that resemble Junichi Masuda's distinct style of writing, if that's what you'd like.
    I'm having an extremely difficult time spriting Pyrorg. Did you have a specific pose in mind?
    i see. so the porupose of this patch, basically removes everything script wise, and updates the asm at the same time? well, that can be bad for people who dont know how to script very well, if it does so.
    well, what version of windows are you using? i need exact build, highest net framework version, service pack version, etc. any information is never too little! i may can debug it for you.
    you do realize, that the hacked engine is for usa version 1.0? you patched japans version from the looks of it, giving you this error.
    its not your runtimes, its most likely an invalid header, because the game code is still japanese or whatever, but your engine is the us one.
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