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D. Lawride
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  • Alright no prob, I'll edit it and stuff on Saturday cause my Internet is down and I'm sleeping over at my cousins house so, don't worry you can think about it
    Yeah, I noticed that one. For a while when I was using that I tried limiting the party size to three so there *wouldn't* be anything extra in the party to delete, but I couldn't get some of the PC's "move pokémon" functions to acknowledge the limit. Just one more reason I was better off switching to an older kit. :/

    If I had to guess at why that happens (and why there's no "congratulations you won/lost" message, why it doesn't record streaks, etc.) I'd say that the script that ends your challenge isn't being called properly; I don't know anything about it or exactly what's wrong, though.

    Sorry I couldn't be more help; good luck with your project anyway! :)
    Ergh... unfortunately, no, I haven't been able to fix them. What I ended up having to do was revert to a much older version--it only has the Battle Tower, but for the most part it works (a friend who's beta-testing says it's not recording streaks properly, and there were some hiccups adding some DP moves in, but there are only a few minor bugs in that version aside from that) and it was all I really needed. The Battle Tower is pretty much my whole game, though, as it's just to be a simple battle demonstration to show off some fakemon--I don't know if reverting is an option for you. I wish I'd been able to figure out what was up with the new versions, and I wish I could tell you more, but yeah... there were just so many problems and bugs that in the end I just had to throw up my hands and start over with an older kit. :/
    Hey, you are building your game in RMXP right? Would you mind telling me how i would go about converting a RMXP game to a playable format (not test format)? I am working on my own game, and I cannot, for the life of me, figure out how to do that.
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