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Damien.aspiring.fandev
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  • Heh, you were triggered :p Anyways, Mapping is fairly simple to learn, compared to some other aspects, IMO. Feel free to contact me if you want any help regarding it. =)
    That pokémon GO team thing... I honestly don't find it too appealing...
    I was thinking, In case my sister decided to gift me a new phone, to stay teamless
    or, at best, join Team Instinct, since it's the least numberous and accordinly to many
    pictures is stereotypically anti-competitive...
    But my sister is in Team Valor, and I heard her claim that if I had gotten a new phone
    I would've joined the "red team" and overthrown gyms along with her, so...
    Teams may as well go fry themselves : there is no better team than that of your family...
    This reminds me the small "Team Rocket" the bye-bye à go-gò grunt made in Unova.
    An idea got over my head : what if the champion of a region was a rival,
    the champion gets to sit on a throne, the player got to them at night
    and finds them sleeping curled up on the throne?
    That would be the most anti-climatic way of meeting the champ! {XD}
    Boy... think about it : what if the two protagonists of a fan-game were based off two actual
    people, whom happened to be players as well as siblings?
    And... what if, in a some sort of weird post-game, the two end up in a double battle against
    the two they're based off? Man, that would be so epic...

    Let's see, uh... the character on your side has their "canon" team, and the two "actual people"
    could have teams made by a mix of pokémon they had in gamelays, were particularly remarkable
    in their experiences or convey some meaning...
    Let's see... there's the misconceptions that the Lati@s are siblings or couples...
    Since latios and latias seem to be multiple in a same continuity, they could be
    siblings, couples, parents, cousins or merely unrelated kin... still, I think these "misconceptions"
    could be a good excuse for the two first members. Two more slots would be taken by the
    first starters the siblings ever had, respectively *redacted* for the brother and *redacted*
    for the sister. Then, the brother's first capture, being a *redacted* and then a *redacted*
    being his *redacted* team's lead. The sister had a *redacted* both in *redacted* and
    *redacted*, which was also main due to a stall move and a draining one. In *redacted*
    however she didn't seem to be interested in evolving the *redacted*.
    I could think up 7 out of the 12 pokémon that will compose the siblings' double-battle
    teams... I gotta think more and better. I'll also need to think up the canon teams for
    the protagonists...
    So... the views right now, whilst typing this, are 2'289...
    Why is that? Do people like the colours I picked for my user page?
    Is it because of all the junk I wrote down on my visitor messages?
    Or... does it have to do with my playful posts on trivia topics?
    Showdown user, click here, then search for the user "Damienasp.fandev" ...
    Enjoy all the themed battles!
    EDIT: Or maybe not... recently there were technical difficulties involving the replays, so all my replays are gone...
    But hey, I've got a bunch of downloaded replays I could use for videograms and a couple replays where I get verbally
    attacked are forever lost! \o/
    It is generally unclear what happens to the game protagonists and rivals after their journeys are apparently over...
    We can, however, make some assumptions and check where they've been last time.
    Note, this list takes into account solely the games.
    Spoiler:
    What if a fan-game's champion was based off an actual player?
    I think a rearranged medley of sorts representing the player's experiences through the franchise
    would work nicely. Let's take two different players I know...
    They'd both have in their transitions the first notes from the season 1 episodes' opening,
    the same also heard in the red, green & blue intros, but taken from the anime ost. After that,
    the medleys would go like this respectively :
    Spoiler:
    Fandevs could use experiences with side-games : not only they offer inspiration for
    aesthetics and story, but they have quite a few nice soundtracks that many players are
    unfamiliar with and their use would also warm the hearts of the very few who know
    where the soundtrack comes from. This is the soundtrack used in Lyra forest and
    the west road in the first Pokémon ranger, and despite this serene music is used for
    a forest it does, sound pretty much like a soundtrack you'd use on a route, not to mention
    that almost every route feels a bit "forestry"... and the part right after 0:24 inspires a
    sense of immensity to me...
    Let's take an even less known side-game, pokémon pinball RS. The field selection soundtrack
    is clearly based off route 101 from the RSE titles, and would make a nice choice.
    Back to the Ranger titles, in Shadows of Almia there's three different route themes that vary not
    depending on the location, but rather on the game's progress. The first one plays early in-game,
    whilst starting the ranger career, then there's one playing mid-game and its arrangement,
    playing late in-game after you get an important message from the Ranger Union. Given the fact
    these three themes are used on almost every part of Almia, I'm sure it wouldn't hurt to use them
    on one route or two...
    Not to mention that side-games and anime both contain a wide variety of soundtracks that could
    be used in certain events, be it comical, dramatic, intense, epic...
    The problem about implementing soundtracks from various sources however is the following :
    soundtracks from the anime are made with actual physical intruments : violins, trumpets, trombones,
    Kalosian horns(Hoenn confirmed), pianos, keyboards, flutes, guitars, various percussions...
    The soundtracks from recent games get quite close to that, but the soundtracks from more
    dated titles have... the soundfonts that could work on those consoles. Don't get me wrong,
    the soundtracks sound still nice, but the gap of quality does, bother me indeed. This might
    be the reason why many fan-devs resort to midis : it's not about the clipping(mp3 files don't
    seem to have the clipping while looping), but rather it's about the quality of soundtracks from
    different games! The alternative would be resorting to making re-arrangements, but that would
    bring on the crediting issue if someone else makes them, and if one wishes to make a
    re-arrangement on their own, they need to learn how to make use of the programs...
    Midis would thus be the best choice to go for, but let's be honest : midis... don't really sound THAT appealing...

    A few possible route OSTs:
    Spoiler:
    Someone in a picture claimed the gen1 sprites had more personality than the latest ones.
    Whereas I'm not too sure about that, it is true that the 3d models are somewhat static and not too
    expressive(whilst idling, that is). For a fangame, my idea was to give each 'mon a more interesting
    appearance through different postures that could also be subtle references to appearances in anime,
    manga, games and artworks. However, I'm not an advanced spriter, thus the idea would be to "paint"
    the pokémon instead, and make the battle UI reminiscent of a painting.
    The legendaries would get a special treatment in regard : they'd most likely get an
    "artist's version" representation as well as some sort of symbol or special effect in the
    background. With this sort of thing, I also came to think about the "Hall of Fame"...
    Since the pokémon are painted, the best thing would be having them displayed in picture
    frames! Problem is : some types may have too many possibilities, whereas some others
    don't have any...
    This is what I could think thus far about the frames :
    Spoiler:
    I should go figure out what happened to the Altru Petroleum Inc. in Shadows of Almia ...
    A service station with the Altru logo would be a nice reference in a fan-game...
    The only fuel pumps I recall are the ones from an old service station seen in the Indigo
    League episode "The Punchy Pokémon" and the Outskirt Stand in Colosseum and XD.
    Typing about the Gamecube games, in Pyrite town there's several barrels with the
    yellow "WF" letters printed on them... I wonder what those letters stand for? Maybe an
    oil refining enterprise? That might also be an easter egg, subtle but nice nevertherless.
    Man, I'd love if each starter in a game had their own backstory, with certain
    peculiarities, their own movesets, traits, sidequests that relate to them.
    They could also have natures, characteristics and moves that work as references...
    For example, in the rescue and exploration Mystery Dungeon games the players
    would have to undergo a personality test, and they'd be assigned a pokémon depending
    on the resulting nature, which would make a subtle reference.
    The moves could reference instead pokémon from events. For example, the various egg-hatched
    mons with moves they can't quite learn( ancientpower bulbasaur, submission totodile, zap cannon
    squirtle) or the riolu from the Ranger sidegames ( aura sphere and shadow claw, the boy also has
    serious nature, an other subtle reference)
    What if fan-games had their own special-event giveaways?
    These giveaways could occur during festivities, in occasion of an ongoing official event,
    in memory of a past event, or to commemorate something special to the very fan-dev...
    My very first catch(with assistance from my sister) was a shiny poochyena on sapphire,
    and if I were to make a fangame I could release this as a little gift for the users.
    The same could be done with teams from previous gameplays, pokémon coming
    from sidegames (a partner from a mystery dungeon game) or, way more complex,
    pokémon with symbolisms of sorts that represent meaningful things such as relatives,
    special someones, occasions of the fan-dev's life...
    I had a little idea...
    With the various kinds of main screens made for Essentials by LukaSj,
    what if the main screen changed to a specific variant on the day of a certain game's release?
    Problem with this : some games were released the same date >.<
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