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Can anyone assist me in locating where the Pokédex is initialised when starting a new game.
At the moment I'm initaialising some additional data when catching/register etc a Pokémon but I'd rather do this when initialising otherwise I've got to update several methods
Your event will keep looping as you've not set it to stop when the self switch is on. Add another page which is blank, but has the condition of self switch a is on, and the trigger as action button
I've added a couple of new evolution methods but I don't want them to be triggered automatically at the end of a battle, rather I'd like them to trigger them from the menu, similar to the way legends Arceus does.
Can anyone advise how I would go about triggering the evolution screen manually...
How would I go about getting a list of all evolutions available to a Pokémon for use in a script? I'm getting the Pokémon from the party using
$Trainer.party[@party_index]
turns out there's an easier built in way of doing it I found from the compiler scripts.
$game_variables[108] = Kernel.pbMessageFreeText(_INTL("Please enter a pokemon."), _INTL("{1}", $game_variables[108]),false,256,Graphics.width)
spec = GameData::Species.try_get($game_variables[108])
if(spec)...
I'm looking for a map exporter scripts that compatible with version 19.1.
I used to use "Save Map Fast by KleinStudio" but since upgrading to V19 it doesn't work. I can see some errors showing in the console but the game window closes before I can see what they are.
I'm looking for one that...
I'm looking at trying to make it so that when you are facing a trainer without shadow Pokémon the normal run option is used rather than the call menu but an having trouble locating the code that actually defines which option is used.