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In Fire Red trainers give more experience for defeating their Pokemon than do wild Pokemon of the same level, is there a way to increase the experience wild pokemon give to make it near equal or equal to trainer battles?
In its default state Fire Red's amount of moves ends at Psycho Boost. I want to add more moves to the game, simply recycling the animations from other moves. Is there a way to add more moves into the game without erasing old ones?
I was wondering if there was a way/ guide on how to expand the move table? I don't mind recycling some of the animations over from other moves but I wish to add more moves to the game without having to overwrite older moves. Is there a way to do this?
Works for me! Sorry I misread your other post and for some reason thought you wanted me to tell you which moves to change to fairy type when it was the opposite.
Great news! I can adjust the moves later if that works but if they can't be adjusted in standard attack editors then I'd probably say: sing, lovely kiss, moonlight, charm, covet, sweet kiss, yawn, safe guard, mirror coat, poison gas and submission.
Hi there, would it possible to make a patch just for Fairy type? I don't think there is one out there besides Steakdoll's but I don't want the other features that come along with it. Fairy type would be nice to have in my game, with its standard resistances, super effectives etc. from offset...
See what makes no sense to me about this method is: if I insert say a new building in pallete 7 and change the pallette, then how do I add more things to pallet 7? Because if later I decide to add a lake to palette 7 then it would mess up the colour of the building right? If that is the case...
So if I am understanding correctly there is a x10 byte at the end of the table that allows you to control what items trainers use however it doesn't replicate this x10 byte when you repoint?
Could you give further instructions on how to do this I don't really know much about hex editing.
I recently expanded the amount of trainers in game (as my game used up every possible slot) however the new trainers I have added (any in the expanded numbers such as 2E7) are using random items in battle. The trainers and scripts work fine however in battle they will not use any of the items I...
Is there a command or way to check how many pokemon the player has seen or caught in their national dex for fire red? Like the aids in game who give you rewards for catching a certain number of kanto pokemon except for national dex.
If you are only including 180 pokemon then there is no need to expand the pokedex just write over ones you don't want and then rearrange the pokedex number order.
You may have already used var 6001 somewhere else, also did you set the unknowns in advanced map to 3? I have also found that these scripts can mess up if you have two people with the same event number on the map, sometimes AM glitches and does this. You may have two people as event 4.
However...
Deokishisu nailed it, I love to explore the lore and side-quests just to sink into the environment. That is why in the game I am working on there is barely a vague main story but planned dozens of side-quests to help the player immerse themselves in the world, it is really just a different...