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Recent content by DJB MASTER

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    Pokémon: Odyssey

    That's ok, it's not like i copyrighted the name or anything, lol I might change regions though...
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    Pokémon: Odyssey

    lol Sundale Town, the first town in Pokémon3D is called sundale village.
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    Pokémon 3D

    Got 3D models finally smoothed after much waiting and trying and loaded into game engine. Ignore black lines > testing purposes.....
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    Pokémon 3D

    For any fans of Pokémon3D then please visit.... -LINK REMOVED-
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    Pokémon 3D

    Yeh, we planned cutscenes from the beginning so they have got to be included. Dont worry about real-time controlling pokemon > i am planning to add a mini-games section. I had this idea with another team member a long time ago back in the days when i had just started the project. I have a couple...
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    Pokémon 3D

    Well the thing is, the way i have made the battle graphics and other things, i think i can only do turn-based battles. Real-time is going to be very, very hard for both the programmer and the player. Turn-based wont show as much realism, like the effects of moves that lower speed or accuracy...
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    Pokémon 3D

    That is a tricky decision to come to. Do i let any pokemon fight in any terrain or only one's it is "possible" to fight in. You cant expect a water pokemon to fight in dry terrain, but they did that in Pokémon Stadium 1&2 >> so maybe it is feasible. Affecting the environment is pretty difficult...
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    Pokémon 3D

    Hmmm, dont exactly know what you mean by this, but i'm guessing your talking about how moves affect the environment in real-time. Like if you used earthquake - the ground would be all smashed and cracked and if you used blizzard then there would be snow everywhere. If this is not what you mean...
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    Pokémon 3D

    only the first 251 pokemon are featured, sry. As for battling we always liked the idea of being to control your own pokemon and select ur own moves. This was it is more realistic as you can actual do moves such as quick attack, fly (fancy controlling charizard in the air? lol), etc. It is hard...
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    Pokémon 3D

    Well it's built upon DirectX so i guess no support for macs, sry. We are using full 3D models hopefully with animation (hardest part), but it shouldn't be too hard to build. The website for the game is really a forum >> check my signature for the link to the pokémon3D forum. I've been messing...
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    Pokémon 3D

    Thanks, glad u like it... This is not being made in game maker because it simply cannot produce such fantastic effects you have seen above. It is being programmed in 3D Game Studio using the C-script coding language.
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    Pokémon 3D

    Some extra screenshots of the menu system, day/night - dynamic sky system and real-time reflecting water. I've mainly been messing around with shaders and player movement code. I havent been posting any updates here>> they're all on the pokémon3D forum... Enjoy... They're not final so...
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    Pokémon 3D

    Well we have already got most of the pokemon models done, they just need smoothing a little so they look better in the engine. I've been working mostly on the GUI at the moment and programming collision systems. I've just invested in some new software to make some high-quality terrains and...
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    Pokémon 3D

    Hmmm some nice ideas but we''ve pretty much covered what's going to be included. As for 2v2 i dont think it will be in Pokemon3D because i think it sucks! There hasnt been much progress because the team is very busy with personla stuff liek exams and college work. I hope to progress much faster...
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    Pokemon 3D Attack Poll ~ From a Team Member

    i dont even know what half of the attacks look like so its gonna be hard for me to create the 3rd and 4th gen particle effects. Having only 251 pokemon with every move? Kinda wierd but maybe it works. We'll have to see the poll results.
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