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There are ways of making MP3s, OGG etc files to loop in RPG MAKER XP.
Google 'RPG MAKER XP FMOD', one of my friends showed me an example of this... but have no idea if it does works. Technically he claimed it does work.
Maybe you should give FMOD a go :)
Good luck <3
*Note: Sorry if I might...
Quite not amused...
First of all, this topic wasn't meant to bash eachother into the grounds.
(Reffering to post #3 and post #4(KirakonGxi has sneaky deleted his post))
From Post #3(Deleted Post):
er... what else is there to say about this post?
In my eyes, someone who's got bored and...
I've been wondering if someone knows a way of learning how to script in a bit more advanced way? (looking at scripts won't work for me -.-)
Like as example I have no idea how to make those Commands boxes such as in the mainmenu as example in PokemonLoad script.
I am just a beginner at all this...
Thank you Maruno...
First you've managed to make me addicted to Voltorb Flip and now to the new Mining Minigame >.>
But I still <3 your hard work on Essentials :D
I've recently added my project as a Custom Steam Game, but it won't take any screenshots from the project whenever I try to make one.
Steam does recognize that I am playing a Non-steam game, but the Overlay's nowhere to be found. (Probably a 3D game/DirectX issue?)
Don't know if anyone has...
I've recently added the Dual Screen script, which needed some customisation here and there. I did noticed after i've added this script in, the whole game was a bit of messed up here and there...
As example this Nidoran + Trainercard issue per Font: (This happens with Em R/S and FRLG)
It just...
For some reason it doesn't want to work for me :/
It's exactly the same, but the only problem i have is that it shows No Text at all...
What I do wrong?
How I done that with the maps, I copy and paste it into the latest release and manually converted edited scripts, Connected maps, custom pokemon and other files. (Just to be sure everything goes fine during the upgrade)
Might take some time though till everything's back to normal as it should be...
Shouldn't be a problem, and would be reasonable to give credits to venom12 for making the script ;P
Edit:
I've also added a Tutorial on the Essentials Wiki shown in here.
And yes, credits given to venom12 :3
Got it working :D
Find in PokeBattle_Battle around line 2232:
def pbSendOut(index,pokemon)
pbSetSeen(pokemon)
@peer.pbOnEnteringBattle(self,pokemon)
if pbIsOpposing?(index)
@scene.pbTrainerSendOut(index,pokemon)
And add Venom's script after that, works all fine now!
Thank you for the script...
I have that in the exact same order.
It appears to be only working if Opponent trainer only has 1 Pokémon in his/her team. :s
I have tested it with the Switch on and off, and works correctly, only whenever the last pokémon is sent out, the script doesn't work properly for some reason, BGM just...
It doesn't work for some reason :/
Battle BGM stays the same after last pokémon has been sent out.
The switch is set to on, but it doesn't react on it, what i do wrong? :/
Edit:
I've also tried without the Switch command, and still not working...
Another Edit:
The script does work if Opponent...