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Recent content by Fearghall

  1. F

    Skilled Trainers Wont Attack

    It seems to be all clever AI. None of the one's ive tested with have used Roar, Whirlwind and the like. I am using the latest version of essentials but I updated from a previous version. This is an example of a Trainer who won't attack back. HIKER Ryan 1,SUPERPOTION...
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    Skilled Trainers Wont Attack

    Hiya Sorry if this is a common problem and the answer could have been found elsewhere but i've looked around and can't find a solution. Basically any trainer that has a Skill rating of 30 or higher simply wont make a move in battle. Items will trigger as normal but the opposing pokemon simply...
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    Leveling Enemies Up.

    Thanks! That's an interesting thread. I've worked out how to get all my trainers to roughly the level of the player using the weighted mean of the party script. It's working well enough for the moment as the weighted mean counts higher level pokemon much more than lower levels. If anyone does...
  4. F

    Leveling Enemies Up.

    Okay. So I want enemy trainers to 'level up' with the players. For example if the highest Pokemon in a players party is 62 all trainers would have Pokemon around level 60. I have a few ideas about how to do this but I can only seem to be able to calculate the mean of the players party not...
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    Hyper Beam Recharge

    It's working just how i want! Thanks for the direction and advice.
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    Hyper Beam Recharge

    I'm trying to make it so that Hyper Beam will act in the glitchy way it does in RBY. So that if an opponent faints after Hyper Beam is used, no recharge is required. Can anybody give me some pointers on where to begin?
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