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Say I want to move the Pokémon center map rooms from one route to another instead of having to spend time looking for that specific route that contains the Pokécenter sub maps in it. How would I do that for convenient sake, It's hard trying to figure out which houses I haven't used for either...
Thanks! I was afraid it wasn't going to be simple, I wont be adding a new type because I'll just not use the bikedown, just replacing, so that could be easier, but ledge hopping I want all 4 directions. I have only recently got back into hacking and I've only been creating the world. So I have...
There's a lot of going down in Kanto, I'm trying a lot of force perspective in my game. I want a sloping bike ride going in the up direction instead of down to give the illusion that the floor is sloped upward. The behaviour byte for the tiles in that route is set to D0, I can't find a list of...
Hmm well thats sad, all of these tutorials are years old, i'll try messaging some but it will be a nightmare if they are dead accounts. Thanks for clearance o:
I can't continue pokemon hacking because in the tutorial forums everyone seems to use photobucket to show how to do things but all the pictures are blurred out with a huge photobucket title on the picture! This is very annoying why do people us this picture format?
My Pokédex somehow has been glitched out without me knowing and I have no way to find out what caused the problem. So i had to start fresh, I'm trying to import my maps back in but advanced map is being really stupid I put in 3.0(pallet town) successfully but when i tried to put in the second...
No one seems to know how to change the other 3 maps for the town map, so they will become unused in my hack until someone knows how. For the meantime I've made the first map(kanto) a little bit bigger to make up for that. I would like to have Ruin Vally from Six Island(third map) into kanto. How...
It fixed itself when i added the title background and sprite at once. Does everyone really use 1.0 for rom hacking?, need more info as i'm about to start properly
I imported my background with the Press start button, it flashes in the correct colors but on the initial start of the screen there is a black bar instead of the press start that appears for a few milliseconds before displaying it correctly(this is in the same frame as the charizard being gray...
looks like this is the solution thanks!! only one problem though, i have no idea how to find offsets and edit them
Wait i think i've accidentally figured it out 3F21AC for route 1 does not exist, but it does cos i have to count the decimals to the right 0-9 then a-c. is that right?
I have a new map inserted and all of the routes and cities laid out, but the positions do not match with the town map in the game. For example route 1 has 2 blocks about 50 tiles long, the first block shows up on the map fine but not the second. The pos X/Y stays exactly the same no matter how...