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Sorry, that came out wrong, I didn't mean to be a jerk there. The reason I brought up crits was because having them not based on speed makes them potentially a factor in that battle (wheras before they basically aren't enough of one to mention) and so I thought that fixing their chance could help in the balancing of that battle, which is what we had originally been talking about in conjunction with the tips for handling the battle. I was just trying to suggest another thing that could have an effect on the outcome was all.
I hadn't actually noticed that because I generally don't use poison types that much anyway, but I'll look around in battle/core.asm and see if I can help you figure out what's going wrong. Probably some check just needs to be moved or changed or something. Can't say for sure until I look into it though, I know move effects can be a pain in gen 1 sometimes.
I hadn't actually noticed that because I generally don't use poison types that much anyway, but I'll look around in battle/core.asm and see if I can help you figure out what's going wrong. Probably some check just needs to be moved or changed or something. Can't say for sure until I look into it though, I know move effects can be a pain in gen 1 sometimes.