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Fotomac
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  • M
    Did you add more attacks? It might come from the fact that attack IDs and animation IDs are a contiguous list. So if you added new attack constants, and didn't tell animation constants at the end of the list to start where the original attack list left off, you'll end up with constant names not matching the actual animation and things will play strangely. Hard to say for sure without being able to look at your code. When you started over, did you put the new version on Github?
    M
    Ah, I didn't even catch the typo when looking at your post. I just glanced at the string and was like "Oh, that's just what it does when you're missing a file" but yeah that would definitely do it too! Glad you got it straightened out.
    M
    It seems pretty clear, you don't have the png for those graphics, but you're trying to "INCLUDE" it anyway. So it has no way to make the .2bpp file, since there is no .png file to convert. So when you copied the code over, make sure you copied the .png file over too.
    M
    I understand. Unless I'm mistaken, she made the Misty one, since the vanilla GSC Misty sprite doesn't match her Gen 1 hairstyle and outfit.
    M
    I'd say ask, especially since you edited her sprite before using it.
    M
    Some were from Gen 2, others are by Betty Newbie. You might want to ask if she is ok with you using them, since she made them.
    M
    Or if you're wanting to know why mine is blue and Danny's changes with the HP bar color, that's because I edited the tiles to use the lighter color (originally yellow) for the exp bar instead of the darker color. Then I edited the HP bar palettes to use blue for their lighter color instead of yellow.
    M
    The EXP bar is part of Danny's Gen II Graphics base. I didn't actually start with that base, but that's where the code came from. There's a commit several pages back where it was added to Red++. I'm on my phone because of work, so it would take me forever to try and look up that specific commit to try and lonk you. But it should be named something like "Add EXP bar and caught icon".
    M
    ...DVs are in vanilla Gen 1. That's why they used them to determine gender and shininess in Gen 2, so they'd stay the same if you traded them and traded back.
    M
    ok, I'll see if I can come up with a routine that includes the normal message for normal trainers, the special ones for gym leaders, and your rickroll nonsense lol.
    M
    I don't know. Somewhere in the routine for determining the text to show. I'd need to see the whole routine you're modifying. Can you link me to it in pokered?
    M
    I *think* that wGymLeaderNo is $00 when you aren't fighting a gym leader. So that would be a way to check if it is a gym leader or a normal trainer battle, so you can load the normal NoRunning text or the gym leader text.
    M
    Same way you read anything else from a list based on an ID. In this case, you'd probably need to do something like....


    Then your table would look like


    etc. Then those would be like



    And then you'd include the actual text in one of the text files, probably in with the other text for their gyms.
    M
    The code you have listed there will always show the rickroll text, just FYI. What you should do is:


    The way you had it would always overwrite NoRunningText with the RickRoll text, since after loading hl with NoRunningText, it just falls through to the .rickroll label, which loads hl with the RickRoll text.

    As for those, well, let's see. There is already a variable for wGymLeaderNo which the game uses to load the custom moves for gym leaders. You could just have a table of text strings that correspond to this variable and load the appropriate one that way.
    M
    You could go to the part that shows the "there's no running from a trainer battle!" Text, and us TX_ASM to check the trainer class, and load a different string if its in the array of leader classes.
    M
    Is this for TCNS or some other hack?
    Interesting ideas. {:3}

    I know it's your series and you can do whatever you want, but I don't care for the names "Leaf" and "Ethan" being used. "Leaf" isn't a color name like "Red" and "Blue," and "Ethan" wasn't the Johto boy's name until the remakes. I prefer the Kanto girl being "Green" and the Johto boy being either "Gold" or "Hiro" (as in Pokémon Christmas). It's your story, though, so you can do whatever. :)
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