To be honest, I've never really bothered searching for free space for scripts, I just slap #dynamic 0x800000 at the very beginning of all of my scripts. XSE then automatically searches for the closest chunk of free space after that offset, and inserts the script there. Then the next script you insert will go right after that one, and so on.
There are three trainer sprites I'm definitely going to need in there (probably a few more, but those are just in the planning stage atm). The first is a rocket double-battle sprite, just a male and female grunt in the same shot. If you want to do that, that'd be great, but I can knock it out without too much trouble. The second is an OW in a sniper scope (don't ask), and the third will be a Legend Grunt sprite (that one might wind up turning into three sprites, male, female, and double). Thing is, I want to see about using some of the trainer sprites as room for pics that will advance the plot (the sniper scope, perhaps a petroglyph of Arceus), so that's why I was looking for a way to show them in-game (I checked showtrainerpic and showtrainersprite in XSE and neither is a command).
Thanks, I really hate leaving a project unfinished; as you said, it's a waste of my time and the time of everyone who's been helping me (especially yours).
The forest is Arbor Woods (Arbor means tree in Latin/Greek), and that'd be great, thanks! While you're messing with that, could you look at the grass tile, block 0282? The palette is inconsistent with the new grass shade, I think (though I'm colorblind, so I really can't tell).
Some tips for XSE, in case you need them. Just a few things I didn't know starting out that I wish I had:
-Under Tools, there's a tool called "text adjuster." It'll arrange the text in your msgboxes for you, though it has a few problems with bracketed special segments like [player] (just experiment a bit and you'll see what I mean).
-Press f1 for a searchable command catalogue, it's a fantastic resource.
-In the same folder as the XSE executable, you'll find several files with titles like "item_source." If you open them up, they'll have shortcut options for stuff like giveitem and applymovement, just changing the hex to something like RARE_CANDY, you know what I mean. It's handy as a resource as well, you can open them up with Notepad.
Congrats on your exams!