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Recent content by GOLDstandard

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    Graphics: Sugimori Palettes: The DS-style 64x64 Pokémon Sprite Resource

    *weeps of happiness* Nice work! Very close to finishing gen 4 as well.
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    We all love your work but real life comes first

    We all love your work but real life comes first
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    Take your time, enjoy the holidays and family!

    Take your time, enjoy the holidays and family!
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    Hey, I have noticed you made some changes to the new battle system on github! How goes it? I...

    Hey, I have noticed you made some changes to the new battle system on github! How goes it? I saw sbird contributed some graphical code which will be nice and easier to split up the work.
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    Hey, I love your sprites in the Sugimori Sprite Resource. Especially the gen 5 and 6 ones...

    Hey, I love your sprites in the Sugimori Sprite Resource. Especially the gen 5 and 6 ones because those are custom!
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    Graphics: Sugimori Palettes: The DS-style 64x64 Pokémon Sprite Resource

    With these frames added, you're about ~50 frames away from finishing both gen III and gen IV! Pretty even at ~25 of each gen left! You've got this!!!
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    Development: New Battle System

    Why wouldn't Deoxys and Castform be necessary? Also, I know that Unown have default indices in the game, but that doesn't mean that we have to structure this engine in the same way. IMO it makes more sense to keep all forms that are not a change in Pokedex number to be in the forms/megas section.
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    Development: New Battle System

    An oversight on my part, will edit now. Thanks for noticing. I did have some questions for FBI though. As far as graphics go, I take it we're going to use 64x64 sprites correct? In terms of other sprites like sprites for items, are we going to keep sizing consistent with cannon firered (24x24...
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    Development: New Battle System

    I tried to post this on Github a while ago but I see that it's not changed so maybe I didn't post it correctly. So here are all the forms and megas with the POKE_ prefix I used certain forms as standard:
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    Ohh, I see. Thank you

    Ohh, I see. Thank you
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    Development: New Battle System

    I have never used github before so... What does that even mean? All I tried to do was submit an edit to the repo online. Is that what a fork is? Also, what is a PR? hahaha, sorry for the questions Edit: added megas
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    Development: New Battle System

    I modified the pokemon.h file with the forms added, and I intend to do the megas soon after :)
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    Development: New Battle System

    Hey, I'm impressed with how much work has been done. I don't know C but I do code and the damage calc looks honestly amazing. I'm curious how this engine will work in terms of emulating the game? Does this engine function as an emulator? Or will we still use VBA? Edit: On lines 290-310...
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    You never responded to my post in the sugimori thread so I take it you dont accept my sprites? :(

    You never responded to my post in the sugimori thread so I take it you dont accept my sprites? :(
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    Graphics: Gen VI: DS-Style 64x64 Pokemon Sprite Resource

    I see very little (actually, no difference at all) in comparing the two sprites side by side and even pasting over and un-pasting to really try and see a difference. The pallet choice, which looks fine to me, was likely done as the Sugimori art portrayed Mega-Houndoom because Mr. ds uses that...
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