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Hey,
I have noticed you made some changes to the new battle system on github! How goes it? I saw sbird contributed some graphical code which will be nice and easier to split up the work.
Why wouldn't Deoxys and Castform be necessary? Also, I know that Unown have default indices in the game, but that doesn't mean that we have to structure this engine in the same way. IMO it makes more sense to keep all forms that are not a change in Pokedex number to be in the forms/megas section.
An oversight on my part, will edit now. Thanks for noticing.
I did have some questions for FBI though. As far as graphics go, I take it we're going to use 64x64 sprites correct? In terms of other sprites like sprites for items, are we going to keep sizing consistent with cannon firered (24x24...
I tried to post this on Github a while ago but I see that it's not changed so maybe I didn't post it correctly.
So here are all the forms and megas with the POKE_ prefix
I used certain forms as standard:
I have never used github before so...
What does that even mean? All I tried to do was submit an edit to the repo online. Is that what a fork is? Also, what is a PR? hahaha, sorry for the questions
Edit: added megas
Hey,
I'm impressed with how much work has been done. I don't know C but I do code and the damage calc looks honestly amazing. I'm curious how this engine will work in terms of emulating the game? Does this engine function as an emulator? Or will we still use VBA?
Edit: On lines 290-310...
I see very little (actually, no difference at all) in comparing the two sprites side by side and even pasting over and un-pasting to really try and see a difference. The pallet choice, which looks fine to me, was likely done as the Sugimori art portrayed Mega-Houndoom because Mr. ds uses that...