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Delete the file and replace it with a new one. As far as I know the rxproj file contains no data relating to your project, it just reads it. Like the Game.exe.
Add another number to each line of PBTypeChart.
Each line has 19 numbers, but you infact have 20 types because Normal is '0'.
That could be the problem. :x
EDIT: You have 19 lines and 19 effectiveness entries per line, but you have 20 types. Recheck your numbers you have there - but Normal is...
Try RMXP.org. Someone named along the lines of f0tz!barchen has created a pixel movement script that works for hero and events. It's rather complicated though.
@Minorthreat0987:
There should be a file that contains all the updated scripts on Poccil's website.
Something like this:
http://upokecenter.com/projects/pokestarter/changed_year-month-day.txt
But I'm not sure there is one for 2008-06-01, the latest update... he should really link to them on the...
The following are things I have discovered while using my action replay on my Pokemon Diamond cart. I bought the AR to obtain event items because I live in New Zealand, and thus are unable to reach any events over in America - obviously.
Extra Note: I don't approve of forced encounters, levels...
@Avatar:
Are those tiles ripped, or customed? They're nice. :o Even if they don't really feel like your usual Pokemon Centre.
I think there needs to be a darker line where the wall meets the floor, because they're similar shades. The grey around the pink seat would be a suitable divide.
@Wichu...
To anyone who asks about making tilesets:
MSPaint.
No need to thank me. But if you use this please give credit. :D *shot*
To Archayos:
Try having the sunbeams under a different Picture ID. If that fixes it, there may be a script that uses that position for some reason. If that doesn't fix it...
The other option is to add "Through ON" and "Through OFF" around the Player movement parts of the second page of the door event. Also make sure you're transporting them on top of the door when they exit, not in front of it.
Oh no, all the frames of my auto-tile are transparent. It's interesting to note that randomly, while moving past the water it will return to being translucent for a split second. Note the randomly.
No no no this will not do at all.
1. Try reading the notes.htm provided, or even look around for basic RMXP tutorials.
2. Good god have you even used RMXP before? When creating Tilesets set the priorty for certain tiles to have them above events and the player.
3. Not the place to ask.
4. Not...
I'm not sure wether this will get filled or not, but I'm asking here instead of the Essential's topic.
Can anyone create, or at least provide initial samples of attack animations for the PE kit? I can't figure out the in-game editor at all, plus I've never been good with creating animations...